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Bamba's Adventure

A video game inspired by classic side–scrolling platform RPG games. Heavily influenced by games like Adventure Island and Super Mario World, but also by some ideas from Tomb Rider Saga Reboot. This game seeks to bring the retro nostalgia of a SNES and Arcade era for modern gamers. With a beautiful, nostalgic, piano music setting the atmosphere for each level. NPCs shares actual facts about how human activity is affecting the artic's biodiversity in an attempt to create awareness on climate change and residual waste. It’s also a tribute to my dog Bamba, and my first attempt at developing a full concept videogame.

Welcome to the Snowy Lands

Deep in the mountains, you‘ll find the Snowy Lands. A place full of trees, mountains, rivers, waterfalls, caves, and fantasy creatures living in small towns. From the Main Land to the Mushroom Village, the Karly Falls and the Iceberg Sea, Bamba, the adventurous explorer dog will travel far and wide this wild land to discover its secrets and treasures.

About Bamba

Bamba’s Adventure it’s not only my first attempt on developing a full concept videogame, but also a tribute to my dog: Bamba.

She is a Canaanite dog. Rescued from a Bediun village in the south of Israel, and adopted by us when she was 2 months old.

Her name was given because of her colors, similar to a “goldish-brown” peanut snack famous in Israel. But it’s also the name of a Mexican song, originally from the state I was born in, and made famous by 50’s musician Ritchie Valens. So in a way, Bamba carries in her name a fusion of my two home countries.


Gameplay

As any side–scrolling platform RPG, the basics are to move left and right, jump, step on enemies, grab coins and objects that give you extra life. Every level adds different kinds of enemies. Some may throw things at Bamba, some may chase her, some may attack her by surprise from above the sky, or from below the water. More than a lineal story, the game is focused on exploration.


Original Idea

Aldo Guzman
www.aldoguzman.design
www.playbamba.online

I’m a UX/UI and Web Designer from Mexico, currently living in Israel. I don’t consider myself a Developer, but I know HTML, CSS, Saas and Javascript for creating websites and C# for Unity.

I enjoy reading about startups & tech, traveling, taking photos, riding my bike, and roaming the streets alongside with Bamba. I also enjoy playing RPG video games, watching sci-fi movies, and listening to sad but pretty, dreamy rock songs.

Technical Aspects

Bamba’s Adventure is fully developed in Unity. Coded in C# on Visual Studio Code. Arts were purchased from talented artist Kaleb Silva and managed in Adobe Illustrator and Photoshop. Sound effects were downloaded from various free libraries, and piano music from Youtube’s Audio Library.


Music

  • Menu: Falling Snow - Aakash Gandhi.
  • Level 1: Falling Snow - Aakash Gandhi.
  • Level 2: Laendler in C Minor Hess 68 - Kevin MacLeod.
  • Level 3: Waterfall - Aakash Gandhi.
  • Level 4: Renunciation - Asher Fulero.
  • Level 5: No.4 Piano Journey - Esther Abrami.
  • Level 6: Swans In Flight - Asher Fulero.
  • Level 7: No.2 Remembering Her - Esther Abrami.
  • Level 8: No.7 Alone With My Thoughts - Esther Abrami.
  • Level 8: Cafe Regrette - Asher Fulero.
  • Win - Heroic Reception - Kevin MacLeod.
  • Game Over: Earnest - Kevin MacLeod.
  • End Credits: Wandering Soul - Asher Fulero
  • Final Screen: Snowfall Butterflies - Asher Fulero

Info Facts

All info on wildlife, climate change and residual waste was taken from academic sources:


Atributions

Laendler in C Minor Hess 68 de Kevin MacLeod tiene una licencia Atribución 4.0 de Creative Commons. https://creativecommons.org/licenses/by/4.0/

Fuente: http://incompetech.com/music/royalty-free/?keywords=laendler&Search=Search Artista: http://incompetech.com/

Heroic Reception de Kevin MacLeod tiene una licencia Atribución 4.0 de Creative Commons. https://creativecommons.org/licenses/by/4.0/

Fuente: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100206

Artista: http://incompetech.com/