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@DarrellJMartin DarrellJMartin released this 12 Aug 11:26
· 1365 commits to Release since this release
  • Latest Version set to 1608121
  • Pre Release Build 1.2.0

[ALL] Updated version to 1.2.0.1608121
[X_LIB] Updated getCompositions function header
[X_LIB] Undefine LOG macro before redefining it Fixes an error with Rapify (1.76.5.37)
[SYS_ORBATCREATOR] Fix CfgGroups ouputing Independent instead of Indep, Fix create and edit group interfaces displaying group config names instead of display names
[X_LIB] Add minor guard against factions mapped as "GUER"
[SYS_ORBATCREATOR] Fixed gear not properly being set on spawn for autogenerated units (EH's for now), moved event handlers into their own class
[COMPOSITION_A3] Fixed duplicated stringtable entry
[SYS_ORBATCREATOR] Added custom attribute for vehicle texture to simplify importation and exportation
[SYS_ORBATCREATOR] Fixed rogue group delete button, fixed unit editor opening twice if confirm changes was clicked in the arsenal
[MAIN] Updated tasks with correct grammar
[MIL_C2ISTAR] Fixed CSAR task.
[X_LIB] m. Remove debug from getCompositions
[X_LIB] Updated getCompositions to better handle GUER side
[COMPOSITION_A3] Added ALiVE stringtable entries
[COMPOSITION_A3] Added ALiVE crashsites and IED factory
[X_LIB] Updated getComposition to deal with multiple enemy sides (for example EAST may have both WEST and INDEP as enemies etc).
[X_LIB] Updated getCompositions function to cater for faction.
[COMPOSITION_A3] Updated compositions from ZEC added with stringtable names
[MIL_PLACEMENT] Updated to use new compositions for camps.
[MAIN] Minor updates to tasks formatting
[MIL_C2ISTAR] Added hostage rescue and CSAR missions to tasks framework along with updates to helper functions
[X_LIB] Updated getCompositions to fix issue when faction was not passed
[MIL_PLACEMENT] Added Custom Mil Objective support for new composition framework
[MAIN] Added 'ALiVE_mapCompositionType = "Pacific"' to Tanoa static data to fit with new composition framework.
[COMPOSITIONS_A3] Converted roadblock, mil placement and c2istar modules to use new compositions framework, added getCompositions function, updated findComposition and spawnRandomPopulatedComposition.
[COMPOSITIONS_A3] ZEC compositions reordered and added to ALiVE. Still WIP.
[SYS_ORBATCREATOR] Removed copy unit button
[SYS_ORBATCREATOR] Fixed edit vehicle buttons not showing picture when not selected, removed edit vehicle "reset to original" button, fixed custom units possibly having unwanted base attachments on spawn, moved vehicle texturing to init eventhandler
[SYS_ORBATCREATOR] Fixed getFactionAssetCategories not properly acknowledging the addition of editorSubcategories of custom units added during runtime
[SYS_ORBATCREATOR] Moved groups tree to more sensible position, added copy group button, added edit vehicle interface
[SYS_ORBATCREATOR] Fixed issues with gray background/camera being deleted, added basic functionality for overwriting units already in config, Improved method of hooking displays closing via escape, fixed custom units of all factions appearing in group editor asset list, custom units can no longer be created with no parent class
[X_LIB] Added ALiVE_fnc_configProperties and ALiVE_fnc_configGetDifferences
[MISSIONS] Updated ALiVE APEX Getting Started mission
[SYS_ORBATCREATOR] Fixed missing semicolon that prevented building the PBO
[SYS_ORBATCREATOR] Background and interface camera is only deleted upon complete exit of the orbat creator (faster switching of interfaces, no nature sounds in faction editor), added comment with all exports
[MAIN] Fixed issue where ALiVE overwrote abort button
[SYS_ORBATCREATOR] Fixed remaining UI scaling issues
[SYS_ORBATCREATOR] Fix for UI scaling (faction editor only atm)
[SUP_TRANSPORT] Proper way to clear waypoints (fixes #71) (#72)[SUP_TRANSPORT] Proper way to clear waypoints (fixes #71) See comment by kju @ https://community.bistudio.com/wiki/deleteWaypoint. Skip initial (default) WP when clearing waypoints (Really fixes #71)
[SYS_AISKILL] Added Apex factions Fixes #70
[MAIN] Fixed case in CQB blacklist Fixes #73
[SYS_ORBATCREATOR] Faction assets are now separated by editor categories in create unit/edit unit/group editor interfaces, custom units can now be copied, fixed issue where groups were not deleted and viewed units would stop spawning, changed ALiVE_fnc_listSelectData to allow for multiselection lists to select multiple values
[SYS_ORBATCREATOR] validateClassname operation now accepts underscores and will no longer force-lowercase classname, custom units inheriting from custom units now properly receive the parent class' loadout at time of inheritance, custom groups now export properly again
[SYS_ORBATCREATOR] Group icons can be assigned and edited, added more flags to the faction editor, create unit unittype list defaults to first item in list
[SYS_ORBATCREATOR] Selected faction now persists between all 3 tools
[SYS_ORBATCREATOR] Added better handling of enabled/disabled group editor buttons
[SYS_ORBATCREATOR] Fixed validateClassname operation
[X_LIB] Fixed un-privated variable in fnc_configGetFactions
[X_LIB] Minor optimization of fnc_findVehicleType
[X_LIB] Fixed fnc_findVehicleType to work properly with factions that have no groups defined. Factions overwritten in description.ext now properly return all units used by faction.
[SYS_ORBATCREATOR] Rebuilt faction group categories data structure to better match config structure. Groups now support icon and rarity group exportation. Changing a faction's side will now automatically convert it's custom units to the new side. Refined groups and faction exportations. Fix issue where civilian population static data was incorrectly defined
[SYS_ORBATCREATOR] Added module
[MAP INDEXING] Complete index of Taviana A3. Thanks to KuroNeko87
[MIL_OPCOM] OPCOM no longer logs a debug message to sidechat when paused
[COMPOSITIONS] Added Friznit HQ and sorted out formatting
[C2ISTAR] Correct function header
[MAIN] Fix typos on tasks
[UI] Reverted output format of fnc_copyFactionClasses to array
[SYS_PROFILE] Fixed issue where profile speed modifier module option would automatically switch from certain values
[UI] Changed ALiVE_logFaction text to match other EDEN Log texts, Changed fnc_copyFactionClasses to match output of other EDEN Log actions
[GRP_A3] Updated CfgPatches authors
[VARIOUS] Allow mission makers to define factions/groups in description.ext
[MAIN] Added Riley's garrison positions for APEX military buildings
[MISSIONS] Minor enhancements to ALIVE APEX mission
[MISSIONS] Added OPFOR sea patrols and more enhancements to ALiVE APEX Getting Started mission
[GRP_A3] Added ALiVE ORBAT groups for APEX factions
[MISSIONS] Added briefing and markers to the ALiVE APEX Getting Started showcase
[SUP_COMBATSUPPORT] Fix issue where dropdown slingloading menu was not disabled correctly.
[SUP_COMBATSUPPORT] Fixed issue where it was possible to choose a location where no object existed for slingloading. Fixes #63
[SUP_COMBATSUPPORT] Only list objects that the chopper can slingload.
[MIL_LOGISTICS] Fix Air Transport Assets can only be set to Faction. Fixes #64