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@DarrellJMartin DarrellJMartin released this 11 Aug 10:44
· 680 commits to Release since this release

Latest Version set to 1708111
Pre Release Build 1.3.7

[ALL] Updated version to 1.3.7.1708111 clusterbuild 1.74.142559 - Public Stable Hotfix
[UTILS] Added template module to utils folder
[MIL_ATO] Added ability to persist MACC state across server restarts using local or cloud DB.
[SYS_DATA_COUCHDB] Add support for storing nested hashes in CouchDB.
[UI] Close player menu once Server Save and Exit or Server Exit is clicked.
[UI] Updated: Player menu is now closed once ALiVE SP Save is clicked.
[X_LIB] Fixed issue where mission names with whitespace could not be cleared from local DB.
[MIL_ATO] Updated tests
[MIL_ATO] Updated TODO
[MAIN] Add logistics static data for RHS (by @HeroesandvillainsOS)
[INDEX] Saralite re-index Fixes #357
[MIL_CQB] Mark sector as cleared if all (known) sub sectors are cleared
[MIL_CQB] Cleanup
[MIL_CQB] Use 100x100m sub sectors to increase persistence precision
[MIL OPCOM] Fixed knownEntities array was not cleaned up properly when a profile has been killed
[MIL_ATO] Fixed issue where CAS requests were not fulfilled due to null target object
[MIL_OPCOM] Updated: OPCOM will only get a Recce mission from ATO if the position is in enemy territory and the objective is > 150 in size. Recce requests will wait until ATO is initialised
[MIL_OPCOM] Updated: OPCOM will request OCA if objective is an airfield. Adjusted Recce request to enemy territory only.
[MIL_ATO] Updated strike mission so that aircraft may attack up to 3 targets in one sortie
[MIL_ATO] Updates task handling and added OCA as a request
[ALL] You're weird (updated Readme.txt)
[MIL_OPCOM] Improved interaction with ATO! - TACOM is assisted by Air Reconnaissance, when attacking objectives. - Airstrikes are called on enemy held objectives after recon has happened and enemies have been spotted - OCA requests are sent if, TACOM spots enemy air assets - TACOM will request CAS on hostile tanks
[FNC_STRAT| main | mp] it gets even weirder
[MIL_OPCOM] Added OCA and Recce requests to OPCOM FSM, requires updates to TACOM to set condition to call them though
[MIL_OPCOM] Add position to ATO request for CAS
[SYS_LOGISTICS] Fixed: Can't Blacklist Vehicles From Persistence. Fixes #31
[MIL_C2ISTAR] Added airfield/helipad denial task for Offensive Counter Air operations
[MIL_OPCOM] Prevent error in SP
[MIL_ATO] Fix issue where factions without Heli's would error. Fix issue where crew placement caused an error.
[MIL_ATO] Fix shit.
[MIL_OPCOM] Changed OPCOMs ATO requests should also be sent in the name of OPCOM
[AMB_CIV_POPULATION] Fix ambient civ vehicles floating down
[INDEX] Saint Kapaulio Reindex
[MIL_OPCOM] Added debug, fixed some formatting
[MIL_OPCOM] AI Commander enhancements! Changed communications flow of OPCOM <-> TACOM. Added OPCOM requests airstrikes and CAS from ATO and handles enemy vehicle detection in a better way
[SUP_COMBATSUPPORT] formatting
[SUP_COMBATSUPPORT] Fix code not being run on manually placed down CS vehicles
[MIL_ATO] Fix issue where list of ATO supported was reset to nil
[MIL_LOGISTICS] Don't save when module persistence is disabled Note: Due to how mil_logistics works it saves data from all modules when 1 module has persistence enabled even if the other don't have it enabled
[SUP_PLAYER_RESUPPLY] Fixed: Logistics radio chatter only uses BLUFOR regardless of faction or side. Fixes #398
[MIL_OPCOM] Prevent possible error when sys_data is set to PNS
[MIL_OPCOM] Persist starting forces (closes #356)
[ALL] Comp string cleanup
[MIL_ATO] Added task for airfield denial (Offensive Counter Air)
[MAIN] Add logistics static data for 3CB (by @HeroesandvillainsOS)
[ALL] Remove $PBOPREFIX$ files and spaces from various filenames (#394)
[INDEX] Added Xcam Taunus Index.
[COMPOSITION_(A3|CUP)] Replace strings in CfgGroups with strings from stringtable
[COMPOSITION_CUP] Tabs => spaces
[COMPOSITION_(A3|CUP)] Remove unused strings
[COMPOSITION_(A3|CUP)] Add missing names to CfgGroups
[COMPOSITION_A3] Move APEX ALiVE specific compositions to composition_alive
[COMPOSITIONS_A3] Merge optional APEX compositions into main A3 1.72 (Malden) made the Tanoa/APEX terrain assets "free"
[MIL_ATO] Fixed: SEAD missions were using any vehicle as target rather than AA vehicles/units.
[MIL_ATO] Updated: Improved accuracy of crash site task so that real crash site is always used where possible.
[MIL_ATO] Updated: Integrated ATO with C2ISTAR taskings such as CAS, DCA, SEAD etc so that ATO can now task players when needed.
[MIL_C2ISTAR] Updated: Task radio messages are delayed giving player time to read the messages properly.
[MIL_C2ISTAR] Added: New mission tasks that include SEAD (ATO only), Close Air Support, Defensive Counter Air and Destroy Buildings. Updated CSAR and Destroy Vehicles tasks to support ATO generated taskings.
[X_LIB] Added: ALiVE_fnc_dirToText gets cardinal point from azimuth. Also updated functions list, config and remove obsolete fnc_getGroupsDataSource.sqf from units folder.
[MIL_C2ISTAR] Fixed: Rescued pilot will take over group after being rescued in CSAR #255
[SYS_ORBATCREATOR] Add small sleep to vehicle on spawn code
[SYS_ORBATCREATOR] Update vehicle export code to match unit export
[SYS_ORBATCREATOR] Fix backpacks being overridden by A3
[MIL_OPCOM] Fixed knownEntities and attackEntities arrays were no updated/cleared properly. Improved TACOM behaviour on scanning enemy troops! Added ATO request when detected enemy is in vehicle and ATO is available
[SYS_SITREP] Fix RPT spam of "No Control" on dedi MP.
[MAIN] Fix issue where sys_player did not init until after players connected
[SYS_PLAYEROPTIONS] Fix issue where sys_player did not complete init before user joins MP session.