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README.md

Esoterion Universe

A deep and colourful generative 3D AV project.

Main features:

  • Infinite 3D space
  • Infinite number of planet-like dynamic objects
  • Single screen for interface and output

What you need

Installation

  • Unzip openFrameworks to a convenient place in your system
  • Clone this repository to apps/myApps/EsoterionUniverse/ inside openFrameworks folder
  • Download sound source from http://wirelesscowboy.org/esoterionuniverse/balayage444.wav and place in EsoterionUniverse/bin/max/ folder
  • Install Max 7
  • Install FTM library: if needed add it manually to Max 7/Packages folder inside your user's Documents folder

Running

  • Open max/MainPatch.maxpat in Max 7, when loaded click Audio On/Off (beware of a glitch first time)
  • Open and run XCode project esoterionUniverse.xcodeproj
  • Add an object with a key and try changing the parameters
  • If there`s no sound, first turn volume up, then click Audio On/Off twice in Max patch
  • Show instructions with h key
  • Play around and have fun

Known issue

Due to either a compabitility issue between poly~ and gbr.ola objects, or cpu consumption issues between video/osc/synthesis on the same computer, the granular synthesis is affected by glitches. A new version should see these problems solved hopefully.

Disclaimer

This software is provided here on an “as is” basis, without warranty of any kind, either expressed, implied, or statutory, including, without limitation, warranties that it is free of defects, merchantable, fit for a particular purpose or non-infringing. The entire risk as to the quality and performance of the software is with you.

Credits

Coralie Diatkine

Matthias Moos

Will Gallia

Borut Kumperscak

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