Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

added shootingstar #61

Merged
merged 2 commits into from
Nov 22, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
55 changes: 55 additions & 0 deletions from hooman import Hooman.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,55 @@
from hooman import Hooman
import pygame
import random

# Initialize Hooman
window_width, window_height = 800, 600
hapi = Hooman(window_width, window_height)

bg_col = (0, 0, 0)

# Starfield
num_stars = 100
stars = []

for _ in range(num_stars):
star_x = random.randint(0, window_width)
star_y = random.randint(0, window_height)
star_speed = random.uniform(1, 5)
stars.append((star_x, star_y, star_speed))

fps = 60

def handle_events(event):
if event.type == pygame.QUIT:
hapi.is_running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
hapi.is_running = False

hapi.handle_events = handle_events

while hapi.is_running:

hapi.background(bg_col)

# Update and draw stars
for i, (x, y, speed) in enumerate(stars):
hapi.fill(255) # White stars
hapi.circle(int(x), int(y), 2)

# Move stars diagonally
stars[i] = (x + speed, y + speed, speed)

# Reset stars that go off-screen
if x > window_width or y > window_height:
stars[i] = (random.randint(0, window_width), random.randint(0, window_height), speed)

# Update display and handle events
hapi.flip_display()
hapi.event_loop()

# FPS limiter
hapi.clock.tick(fps)

pygame.quit()
55 changes: 55 additions & 0 deletions hooman/demos/shootingstar.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,55 @@
from hooman import Hooman
import pygame
import random

# Initialize Hooman
window_width, window_height = 800, 600
hapi = Hooman(window_width, window_height)

bg_col = (0, 0, 0)

# Starfield
num_stars = 100
stars = []

for _ in range(num_stars):
star_x = random.randint(0, window_width)
star_y = random.randint(0, window_height)
star_speed = random.uniform(1, 5)
stars.append((star_x, star_y, star_speed))

fps = 60

def handle_events(event):
if event.type == pygame.QUIT:
hapi.is_running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
hapi.is_running = False

hapi.handle_events = handle_events

while hapi.is_running:

hapi.background(bg_col)

# Update and draw stars
for i, (x, y, speed) in enumerate(stars):
hapi.fill(255) # White stars
hapi.circle(int(x), int(y), 2)

# Move stars diagonally
stars[i] = (x + speed, y + speed, speed)

# Reset stars that go off-screen
if x > window_width or y > window_height:
stars[i] = (random.randint(0, window_width), random.randint(0, window_height), speed)

# Update display and handle events
hapi.flip_display()
hapi.event_loop()

# FPS limiter
hapi.clock.tick(fps)

pygame.quit()