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2D Platformer Game. Made in Processing. Based off of windowframe

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AbhinavA10/ReshapeReality

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ReshapeReality

To do (Current):

  • implement rectWindow into game
    • after locking, the player doesn't recenter correctly after he reaches the edge of the window (possibly?)

To do (Way Later):

  • Discrete collision detection method
  • Quadtree / Spatial Partioning
  • projectile motion of stakes
  • make cutscenes more fluent animations

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2D Platformer Game. Made in Processing. Based off of windowframe

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