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Add an environment pre-convolution shader
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libraries/pbrlib/genglsl/lib/mx_pre_convolve_environment.glsl
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Original file line number | Diff line number | Diff line change |
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#include "mx_microfacet_specular.glsl" | ||
|
||
vec3 mx_pre_convolve_environment() | ||
{ | ||
vec2 uv = gl_FragCoord.xy / vec2(2048.0, 1024.0); | ||
// vec2 ggxDirAlbedo = mx_ggx_dir_albedo(uv.x, uv.y, vec3(1, 0, 0), vec3(0, 1, 0)).xy; | ||
return textureLod($envRadiance, uv, 0).rgb * vec3(uv, 0.0); | ||
// return vec3(uv, 0.0); | ||
} |
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