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I made an example for that feature a while ago. @jstone-lucasfilm and @bernardkwok found it interesting. So, I can contribute it as joining Dev-Days.
The idea is to have a python script to create a MTLX NodeGraph from textures in directory with educated guess according to the best shading model match to that textures.
By default, we will have a relative paths for textures with optional flags to make it absolute.
Also, there will be another optional flag to force it to use a specific shading model configuration. if not, the script will make it's educated guess for the best match.
The text was updated successfully, but these errors were encountered:
I made an example for that feature a while ago. @jstone-lucasfilm and @bernardkwok found it interesting. So, I can contribute it as joining Dev-Days.
The idea is to have a python script to create a MTLX NodeGraph from textures in directory with educated guess according to the best shading model match to that textures.
By default, we will have a relative paths for textures with optional flags to make it absolute.
Also, there will be another optional flag to force it to use a specific shading model configuration. if not, the script will make it's educated guess for the best match.
The text was updated successfully, but these errors were encountered: