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FlxRect.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"><!-- saved from url=(0014)about:internet --><html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><link rel="stylesheet" href="../../style.css" type="text/css" media="screen"><link rel="stylesheet" href="../../print.css" type="text/css" media="print"><link rel="stylesheet" href="../../override.css" type="text/css"><meta name="keywords" content="FlxRect,org.flixel.FlxRect,ALT,ANY,ASCENDING,AUTO,BLACK,BLUE,CEILING,DEBUGGER_BIG,DEBUGGER_LEFT,DEBUGGER_MICRO,DEBUGGER_RIGHT,DEBUGGER_STANDARD,DEBUGGER_TOP,DESCENDING,DOWN,ERROR,FLOOR,GREEN,HIGHLIGHT,ID,ImgAuto,ImgAutoAlt,ImgDefault,ImgDefaultButton,ImgLogo,LEFT,LIBRARY_MAJOR_VERSION,LIBRARY_MINOR_VERSION,LIBRARY_NAME,NONE,NORMAL,OFF,OVERLAP_BIAS,PATH_BACKWARD,PATH_FORWARD,PATH_HORIZONTAL_ONLY,PATH_LOOP_BACKWARD,PATH_LOOP_FORWARD,PATH_VERTICAL_ONLY,PATH_YOYO,PENDING,PINK,PRESSED,RED,RIGHT,SHAKE_BOTH_AXES,SHAKE_HORIZONTAL_ONLY,SHAKE_VERTICAL_ONLY,STYLE_LOCKON,STYLE_PLATFORMER,STYLE_TOPDOWN,STYLE_TOPDOWN_TIGHT,SUCCESS,SndBeep,UP,WALL,WHITE,_ACTIVECOUNT,_VISIBLECOUNT,_accumulator,_alpha,_animations,_bakedRotation,_buffers,_cache,_callback,_callback,_cameraRect,_channel,_closeRequested,_color,_color,_colorTransform,_counter,_created,_curAnim,_curFrame,_curIndex,_data,_debugRect,_debugTileNotSolid,_debugTilePartial,_debugTileSolid,_debugger,_debuggerUp,_explode,_facing,_fadeInTimer,_fadeInTotal,_fadeOutTimer,_fadeOutTotal,_fill,_flashBitmap,_flashFramerate,_flashPoint,_flashPoint,_flashPoint,_flashPointZero,_flashRect,_flashRect,_flashRect,_flashRect2,_flicker,_flickerTimer,_flipped,_focus,_frameTimer,_fxFadeAlpha,_fxFadeColor,_fxFadeComplete,_fxFadeDuration,_fxFlashAlpha,_fxFlashColor,_fxFlashComplete,_fxFlashDuration,_fxShakeComplete,_fxShakeDirection,_fxShakeDuration,_fxShakeIntensity,_fxShakeOffset,_game,_iState,_initialized,_lastVisualDebug,_looped,_loopsCounter,_lostFocus,_marker,_matrix,_maxAccumulation,_maxSize,_mouse,_onClick,_onComplete,_onOut,_onOver,_onToggle,_pZero,_pan,_pathInc,_pathMode,_pathNodeIndex,_pathRotate,_pauseOnFadeOut,_pixels,_point,_point,_point,_point,_position,_pressed,_quantity,_radius,_recording,_recordingRequested,_rect,_rects,_regen,_replay,_replayCallback,_replayCancelKeys,_replayRequested,_replayTimer,_replaying,_requestedReset,_requestedState,_shadow,_sharedObject,_sortIndex,_sortOrder,_sound,_soundTray,_soundTrayBars,_soundTrayTimer,_startingIndex,_state,_step,_target,_textField,_tileHeight,_tileObjects,_tileWidth,_tiles,_timeCounter,_timer,_total,_transform,_volume,_volume,_volumeAdjust,_zoom,acceleration,active,alignment,alive,allowCollisions,alpha,alpha,amplitude,amplitudeLeft,amplitudeRight,angle,angle,angularAcceleration,angularDrag,angularVelocity,antialiasing,antialiasing,artist,auto,bgColor,bgColor,blend,bottom,bounce,bounds,buffer,camera,cameras,cameras,color,color,color,data,deadzone,debug,debugColor,debugScrollFactor,defaultZoom,dirty,drag,elapsed,elasticity,exists,facing,finished,finished,flashFramerate,flashGfx,flashGfxSprite,flickering,font,forceDebugger,frame,frameHeight,framePixels,frameWidth,framerate,frames,frequency,friction,globalSeed,gravity,health,height,height,height,height,height,heightInTiles,ignoreDrawDebug,ignoreDrawDebug,immovable,junk,keys,label,labelOffset,last,left,length,level,levels,lifespan,lifespan,loops,loopsLeft,manager,manager,mass,maxAngular,maxParticleSpeed,maxRotation,maxSize,maxVelocity,members,minParticleSpeed,minRotation,mobile,mouse,moves,music,mute,name,name,nodes,offset,on,on,origin,particleClass,particleDrag,path,pathAngle,pathSpeed,paused,paused,pixels,plugins,right,save,saves,scale,score,scores,screen,scroll,scrollFactor,shadow,size,solid,sounds,stage,state,status,survive,target,text,time,timeLeft,timeScale,top,totalTiles,touching,useBufferLocking,useSoundHotKeys,velocity,visible,visualDebug,volume,volume,volumeHandler,wasTouching,width,width,width,width,width,widthInTiles,worldBounds,worldDivisions,x,x,x,x,x,x,y,y,y,y,y,y,zoom,abs,add,add,addAnimation,addAnimationCallback,addAt,addBitmap,addCamera,addPlugin,addPoint,addPointAt,advancePath,arrayToCSV,at,autoTile,bind,bitmapToCSV,bound,calcFrame,calcFrame,callAll,ceil,centerOffsets,checkBinding,checkBitmapCache,clear,clearBitmapCache,close,collide,computePathDistance,computeVelocity,copyFrom,copyFrom,copyFrom,copyFromFlash,copyFromFlash,copyTo,copyTo,copyToFlash,copyToFlash,countDead,countLiving,create,create,createBitmap,createFocusScreen,createSound,createSoundTray,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroy,destroySounds,draw,draw,draw,draw,draw,draw,draw,drawDebug,drawDebug,drawDebug,drawFX,drawFrame,drawLine,drawPlugins,drawTilemap,dtfCopy,emitParticle,erase,fade,fade,fadeIn,fadeOut,fill,fill,findPath,flash,flash,flicker,floor,flush,focusOn,follow,follow,followPath,formatArray,formatMoney,formatTicks,formatTime,getActualVolume,getAngle,getBounds,getClass,getClassName,getData,getDistance,getFirstAlive,getFirstAvailable,getFirstDead,getFirstExtant,getFirstNull,getHSB,getLibraryName,getMidpoint,getPlugin,getRGBA,getRandom,getRandom,getRandom,getScale,getScreenXY,getTicks,getTile,getTileByIndex,getTileCoords,getTileInstances,gotID3,head,hurt,imageToCSV,init,isTouching,justTouched,kill,kill,kill,loadEmbedded,loadGraphic,loadMap,loadReplay,loadRotatedGraphic,loadStream,loadTiles,lockCameras,log,looped,make,make,makeColor,makeColorFromHSB,makeDebugTile,makeGraphic,makeParticles,max,min,onDone,onEmit,onEnterFrame,onFlushStatus,onFocus,onFocusLost,onKeyDown,onKeyUp,onMouseDown,onMouseUp,onMouseUp,onMouseWheel,onScreen,onScreen,openURL,overlap,overlaps,overlaps,overlaps,overlapsAt,overlapsAt,overlapsPoint,overlapsPoint,overlapsWithCallback,pause,pauseSounds,pixelsOverlapPoint,play,play,play,playMusic,playSounds,postUpdate,postUpdate,postUpdate,preUpdate,preUpdate,preUpdate,preUpdate,proximity,random,randomFrame,ray,raySimplifyPath,recordReplay,recycle,reloadReplay,remove,remove,removeAt,removePlugin,removePluginType,replace,reset,reset,resetCameras,resetDebuggerLayout,resetGame,resetHelpers,resetHelpers,resetInput,resetState,revive,rotatePoint,round,separate,separateX,separateY,setAll,setBounds,setDebuggerLayout,setDirty,setFormat,setOriginToCorner,setRotation,setSize,setTile,setTileByIndex,setTileProperties,setXSpeed,setYSpeed,shake,shake,showSoundTray,shuffle,shuffle,simplifyPath,sort,sortHandler,srand,stamp,start,start,step,stop,stop,stopFX,stopFollowingPath,stopRecording,stopReplay,stopped,stream,switchState,switchState,tail,toString,unlockCameras,unwatch,update,update,update,update,update,update,update,update,update,update,updateAnimation,updateButton,updateCameras,updateInput,updateMotion,updatePathMotion,updatePlugins,updateSoundTray,updateSounds,updateTile,updateTransform,walkPath,watch"><title>org.flixel.FlxRect</title></head><body><script 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</script><table class="titleTable" cellpadding="0" cellspacing="0" id="titleTable" style="display:none"><tr><td class="titleTableTitle" align="left">API Documentation</td><td class="titleTableTopNav" align="right"><a href="../../package-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Packages</a> | <a href="../../class-summary.html" onclick="loadClassListFrame('../../all-classes.html')">All Classes</a> | <a href="../../all-index-A.html" onclick="loadClassListFrame('../../index-list.html')">Index</a> | <a id="framesLink1" href="../../index.html?org/flixel/FlxRect.html&org/flixel/class-list.html">Frames</a><a id="noFramesLink1" style="display:none" href="" onclick="parent.location=document.location"> No Frames </a></td><td class="titleTableLogo" align="right" rowspan="3"><img src="../../images/logo.jpg" class="logoImage" alt=" Adobe Logo " title=" Adobe Logo "></td></tr><tr class="titleTableRow2"><td class="titleTableSubTitle" id="subTitle" align="left">FlxRect</td><td class="titleTableSubNav" id="subNav" align="right"><a href="#propertySummary">Properties</a> | <a href="#methodSummary">Methods</a></td></tr><tr class="titleTableRow3"><td colspan="3"> </td></tr></table><script language="javascript" type="text/javascript" xml:space="preserve">
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</script><div xmlns:fn="http://www.w3.org/2005/xpath-functions" class="MainContent"><table class="classHeaderTable" cellpadding="0" cellspacing="0"><tr><td class="classHeaderTableLabel">Package</td><td><a href="package-detail.html" onclick="javascript:loadClassListFrame('class-list.html')">org.flixel</a></td></tr><tr><td class="classHeaderTableLabel">Class</td><td class="classSignature">public class FlxRect</td></tr><tr><td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">FlxRect <img src="../../images/inherit-arrow.gif" title="Inheritance" alt="Inheritance" class="inheritArrow"> Object</td></tr><tr><td class="classHeaderTableLabel">Subclasses</td><td> <a href="../../org/flixel/system/FlxQuadTree.html">FlxQuadTree</a></td></tr></table><p></p><p></p><p></p>
Stores a rectangle.
<p></p><br/><hr></div><a name="propertySummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Properties</div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableProperty"><tr><th> </th><th colspan="2">Property</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#bottom" class="signatureLink">bottom</a> : Number<div class="summaryTableDescription">[read-only]
The Y coordinate of the bottom of the rectangle.</div></td><td class="summaryTableOwnerCol">FlxRect</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#height" class="signatureLink">height</a> : Number<div class="summaryTableDescription">
</div></td><td class="summaryTableOwnerCol">FlxRect</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#left" class="signatureLink">left</a> : Number<div class="summaryTableDescription">[read-only]
The X coordinate of the left side of the rectangle.</div></td><td class="summaryTableOwnerCol">FlxRect</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#right" class="signatureLink">right</a> : Number<div class="summaryTableDescription">[read-only]
The X coordinate of the right side of the rectangle.</div></td><td class="summaryTableOwnerCol">FlxRect</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#top" class="signatureLink">top</a> : Number<div class="summaryTableDescription">[read-only]
The Y coordinate of the top of the rectangle.</div></td><td class="summaryTableOwnerCol">FlxRect</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#width" class="signatureLink">width</a> : Number<div class="summaryTableDescription">
</div></td><td class="summaryTableOwnerCol">FlxRect</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#x" class="signatureLink">x</a> : Number<div class="summaryTableDescription">
</div></td><td class="summaryTableOwnerCol">FlxRect</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><a href="#y" class="signatureLink">y</a> : Number<div class="summaryTableDescription">
</div></td><td class="summaryTableOwnerCol">FlxRect</td></tr></table></div><a name="methodSummary"></a><div class="summarySection"><div class="summaryTableTitle">Public Methods </div><table cellspacing="0" cellpadding="3" class="summaryTable " id="summaryTableMethod"><tr><th> </th><th colspan="2">Method</th><th class="summaryTableOwnerCol">Defined By</th></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#FlxRect()" class="signatureLink">FlxRect</a>(X:Number = 0, Y:Number = 0, Width:Number = 0, Height:Number = 0)</div><div class="summaryTableDescription">
Instantiate a new rectangle.</div></td><td class="summaryTableOwnerCol">FlxRect</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#copyFrom()" class="signatureLink">copyFrom</a>(Rect:<a href="../../org/flixel/FlxRect.html">FlxRect</a>):<a href="../../org/flixel/FlxRect.html">FlxRect</a></div><div class="summaryTableDescription">
Helper function, just copies the values from the specified rectangle.</div></td><td class="summaryTableOwnerCol">FlxRect</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#copyFromFlash()" class="signatureLink">copyFromFlash</a>(FlashRect:Rectangle):<a href="../../org/flixel/FlxRect.html">FlxRect</a></div><div class="summaryTableDescription">
Helper function, just copies the values from the specified Flash rectangle.</div></td><td class="summaryTableOwnerCol">FlxRect</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#copyTo()" class="signatureLink">copyTo</a>(Rect:<a href="../../org/flixel/FlxRect.html">FlxRect</a>):<a href="../../org/flixel/FlxRect.html">FlxRect</a></div><div class="summaryTableDescription">
Helper function, just copies the values from this rectangle to the specified rectangle.</div></td><td class="summaryTableOwnerCol">FlxRect</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#copyToFlash()" class="signatureLink">copyToFlash</a>(FlashRect:Rectangle):Rectangle</div><div class="summaryTableDescription">
Helper function, just copies the values from this rectangle to the specified Flash rectangle.</div></td><td class="summaryTableOwnerCol">FlxRect</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#make()" class="signatureLink">make</a>(X:Number = 0, Y:Number = 0, Width:Number = 0, Height:Number = 0):<a href="../../org/flixel/FlxRect.html">FlxRect</a></div><div class="summaryTableDescription">
Instantiate a new rectangle.</div></td><td class="summaryTableOwnerCol">FlxRect</td></tr><tr class=""><td class="summaryTablePaddingCol"> </td><td class="summaryTableInheritanceCol"> </td><td class="summaryTableSignatureCol"><div class="summarySignature"><a href="#overlaps()" class="signatureLink">overlaps</a>(Rect:<a href="../../org/flixel/FlxRect.html">FlxRect</a>):Boolean</div><div class="summaryTableDescription">
Checks to see if some FlxRect object overlaps this FlxRect object.</div></td><td class="summaryTableOwnerCol">FlxRect</td></tr></table></div><script language="javascript" type="text/javascript"><!--
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--></script><div class="MainContent"><div class="detailSectionHeader">Property Detail</div><a name="propertyDetail"></a><a name="bottom"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">bottom</td><td class="detailHeaderType">property</td></tr></table><div class="detailBody"><code>bottom:Number</code> [read-only] <p></p><p></p><p>
The Y coordinate of the bottom of the rectangle. Read-only.
</p><br/><span class="label"> Implementation </span><br/><code> public function get bottom():Number</code><br/></div><a name="propertyDetail"></a><a name="height"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">height</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public var height:Number</code><p></p><p></p><p>
</p><p> The default value is <code>0</code>.</p></div><a name="propertyDetail"></a><a name="left"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">left</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>left:Number</code> [read-only] <p></p><p></p><p>
The X coordinate of the left side of the rectangle. Read-only.
</p><br/><span class="label"> Implementation </span><br/><code> public function get left():Number</code><br/></div><a name="propertyDetail"></a><a name="right"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">right</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>right:Number</code> [read-only] <p></p><p></p><p>
The X coordinate of the right side of the rectangle. Read-only.
</p><br/><span class="label"> Implementation </span><br/><code> public function get right():Number</code><br/></div><a name="propertyDetail"></a><a name="top"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">top</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>top:Number</code> [read-only] <p></p><p></p><p>
The Y coordinate of the top of the rectangle. Read-only.
</p><br/><span class="label"> Implementation </span><br/><code> public function get top():Number</code><br/></div><a name="propertyDetail"></a><a name="width"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">width</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public var width:Number</code><p></p><p></p><p>
</p><p> The default value is <code>0</code>.</p></div><a name="propertyDetail"></a><a name="x"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">x</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public var x:Number</code><p></p><p></p><p>
</p><p> The default value is <code>0</code>.</p></div><a name="propertyDetail"></a><a name="y"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">y</td><td class="detailHeaderType">property</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code>public var y:Number</code><p></p><p></p><p>
</p><p> The default value is <code>0</code>.</p></div><a name="constructorDetail"></a><div class="detailSectionHeader">Constructor Detail</div><a name="FlxRect()"></a><a name="FlxRect(Number,Number,Number,Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">FlxRect</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">Constructor</td></tr></table><div class="detailBody"><code>public function FlxRect(X:Number = 0, Y:Number = 0, Width:Number = 0, Height:Number = 0)</code><p></p><p>
Instantiate a new rectangle.
</p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">X</span>:Number</code> (default = <code>0</code>)<code></code> — The X-coordinate of the point in space.
</td></tr><tr><td class="paramSpacer"> </td></tr><tr><td width="20px"></td><td><code><span class="label">Y</span>:Number</code> (default = <code>0</code>)<code></code> — The Y-coordinate of the point in space.
</td></tr><tr><td class="paramSpacer"> </td></tr><tr><td width="20px"></td><td><code><span class="label">Width</span>:Number</code> (default = <code>0</code>)<code></code> — Desired width of the rectangle.
</td></tr><tr><td class="paramSpacer"> </td></tr><tr><td width="20px"></td><td><code><span class="label">Height</span>:Number</code> (default = <code>0</code>)<code></code> — Desired height of the rectangle.
</td></tr></table></div><a name="methodDetail"></a><div class="detailSectionHeader">Method Detail</div><a name="copyFrom()"></a><a name="copyFrom(org.flixel.FlxRect)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">copyFrom</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td></tr></table><div class="detailBody"><code> public function copyFrom(Rect:<a href="../../org/flixel/FlxRect.html">FlxRect</a>):<a href="../../org/flixel/FlxRect.html">FlxRect</a></code><p></p><p></p><p>
Helper function, just copies the values from the specified rectangle.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">Rect</span>:<a href="../../org/flixel/FlxRect.html">FlxRect</a></code> — Any <code>FlxRect</code>.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../org/flixel/FlxRect.html">FlxRect</a></code> — A reference to itself.
</td></tr></table></div><a name="copyFromFlash()"></a><a name="copyFromFlash(flash.geom.Rectangle)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">copyFromFlash</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code> public function copyFromFlash(FlashRect:Rectangle):<a href="../../org/flixel/FlxRect.html">FlxRect</a></code><p></p><p></p><p>
Helper function, just copies the values from the specified Flash rectangle.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">FlashRect</span>:Rectangle</code> — Any <code>Rectangle</code>.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../org/flixel/FlxRect.html">FlxRect</a></code> — A reference to itself.
</td></tr></table></div><a name="copyTo()"></a><a name="copyTo(org.flixel.FlxRect)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">copyTo</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code> public function copyTo(Rect:<a href="../../org/flixel/FlxRect.html">FlxRect</a>):<a href="../../org/flixel/FlxRect.html">FlxRect</a></code><p></p><p></p><p>
Helper function, just copies the values from this rectangle to the specified rectangle.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">Rect</span>:<a href="../../org/flixel/FlxRect.html">FlxRect</a></code> — Any <code>FlxRect</code>.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../org/flixel/FlxRect.html">FlxRect</a></code> — A reference to the altered rectangle parameter.
</td></tr></table></div><a name="copyToFlash()"></a><a name="copyToFlash(flash.geom.Rectangle)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">copyToFlash</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code> public function copyToFlash(FlashRect:Rectangle):Rectangle</code><p></p><p></p><p>
Helper function, just copies the values from this rectangle to the specified Flash rectangle.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">FlashRect</span>:Rectangle</code> — Any <code>Rectangle</code>.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Rectangle</code> — A reference to the altered rectangle parameter.
</td></tr></table></div><a name="make()"></a><a name="make(Number,Number,Number,Number)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">make</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code> public function make(X:Number = 0, Y:Number = 0, Width:Number = 0, Height:Number = 0):<a href="../../org/flixel/FlxRect.html">FlxRect</a></code><p></p><p></p><p>
Instantiate a new rectangle.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">X</span>:Number</code> (default = <code>0</code>)<code></code> — The X-coordinate of the point in space.
</td></tr><tr><td class="paramSpacer"> </td></tr><tr><td width="20px"></td><td><code><span class="label">Y</span>:Number</code> (default = <code>0</code>)<code></code> — The Y-coordinate of the point in space.
</td></tr><tr><td class="paramSpacer"> </td></tr><tr><td width="20px"></td><td><code><span class="label">Width</span>:Number</code> (default = <code>0</code>)<code></code> — Desired width of the rectangle.
</td></tr><tr><td class="paramSpacer"> </td></tr><tr><td width="20px"></td><td><code><span class="label">Height</span>:Number</code> (default = <code>0</code>)<code></code> — Desired height of the rectangle.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code><a href="../../org/flixel/FlxRect.html">FlxRect</a></code> — A reference to itself.
</td></tr></table></div><a name="overlaps()"></a><a name="overlaps(org.flixel.FlxRect)"></a><table class="detailHeader" cellpadding="0" cellspacing="0"><tr><td class="detailHeaderName">overlaps</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">method</td><td class="detailHeaderRule"> </td></tr></table><div class="detailBody"><code> public function overlaps(Rect:<a href="../../org/flixel/FlxRect.html">FlxRect</a>):Boolean</code><p></p><p></p><p>
Checks to see if some <code>FlxRect</code> object overlaps this <code>FlxRect</code> object.
</p><p><span class="label"> Parameters </span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20px"></td><td><code><span class="label">Rect</span>:<a href="../../org/flixel/FlxRect.html">FlxRect</a></code> — The rectangle being tested.
</td></tr></table></p><p></p><span class="label">Returns</span><table cellpadding="0" cellspacing="0" border="0"><tr><td width="20"></td><td><code>Boolean</code> — Whether or not the two rectangles overlap.
</td></tr></table></div><br/><br/><hr><br/><p></p><center class="copyright"><footer></footer><br/>Thu Apr 28 2011, 06:17 PM -05:00 </center></div></body></html><!--<br/>Thu Apr 28 2011, 06:17 PM -05:00 -->