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updated docs
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AdamAtomic committed Feb 15, 2010
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6 changes: 3 additions & 3 deletions docs/all-classes.html
Expand Up @@ -25,9 +25,6 @@ <h3>
<td><a href="org/flixel/FlxEmitter.html">FlxEmitter</a></td>
</tr>
<tr>
<td><a href="org/flixel/data/FlxFactory.html">FlxFactory</a></td>
</tr>
<tr>
<td><a href="org/flixel/data/FlxFade.html">FlxFade</a></td>
</tr>
<tr>
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<td><a href="org/flixel/FlxPoint.html">FlxPoint</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxPreloader.html">FlxPreloader</a></td>
</tr>
<tr>
<td><a href="org/flixel/FlxQuadTree.html">FlxQuadTree</a></td>
</tr>
<tr>
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9 changes: 8 additions & 1 deletion docs/all-index-C.html
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Check the local bitmap cache to see if a bitmap with this key has been loaded already.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxFactory.html#className">className</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxFactory.html">FlxFactory</a></td>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html#className">className</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html">FlxPreloader</a></td>
</tr>
<tr>
<td width="20"></td><td>
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Call this function to find out how many members of the group are not dead.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html#create()">create</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html">FlxPreloader</a></td>
</tr>
<tr>
<td width="20"></td><td>
Override this to create your own preloader objects.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxState.html#create()">create</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxState.html">FlxState</a></td>
</tr>
<tr>
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48 changes: 15 additions & 33 deletions docs/all-index-F.html
Expand Up @@ -35,12 +35,6 @@
<td colspan="2"><a name="F"></a><a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-A.html">A</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-B.html">B</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-C.html">C</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-D.html">D</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-E.html">E</a>&nbsp;&nbsp;<font style="bold" size="10px" color="black">F</font>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-G.html">G</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-H.html">H</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-I.html">I</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-J.html">J</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-K.html">K</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-L.html">L</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-M.html">M</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-N.html">N</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-O.html">O</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-P.html">P</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Q.html">Q</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-R.html">R</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-S.html">S</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-T.html">T</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-U.html">U</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-V.html">V</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-W.html">W</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-X.html">X</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Y.html">Y</a>&nbsp;&nbsp;<a onclick="javascript:loadClassListFrame('index-list.html');" href="all-index-Z.html">Z</a>&nbsp;&nbsp;</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#_f">_f</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html#F">F</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxKeyboard.html">FlxKeyboard</a></td>
</tr>
<tr>
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<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#_fc">_fc</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html#fill()">fill</a>(Color) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSprite.html">FlxSprite</a></td>
</tr>
<tr>
Expand Down Expand Up @@ -374,21 +362,6 @@
Creates a new <code>FlxEmitter</code> object at a specific position.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxFactory.html">FlxFactory</a> &mdash; Class in package <a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/package-detail.html">org.flixel.data</a></td>
</tr>
<tr>
<td width="20"></td><td>
This class handles the 8-bit style preloader.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxFactory.html#FlxFactory()">FlxFactory</a>() &mdash; Constructor in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxFactory.html">FlxFactory</a></td>
</tr>
<tr>
<td width="20"></td><td>
Constructor
</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxFade.html">FlxFade</a> &mdash; Class in package <a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/package-detail.html">org.flixel.data</a></td>
</tr>
<tr>
Expand Down Expand Up @@ -569,6 +542,21 @@
Instantiate a new point object.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html">FlxPreloader</a> &mdash; Class in package <a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td>
</tr>
<tr>
<td width="20"></td><td>
This class handles the 8-bit style preloader.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html#FlxPreloader()">FlxPreloader</a>() &mdash; Constructor in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html">FlxPreloader</a></td>
</tr>
<tr>
<td width="20"></td><td>
Constructor
</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxQuadTree.html">FlxQuadTree</a> &mdash; Class in package <a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/package-detail.html">org.flixel</a></td>
</tr>
<tr>
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The width of the actual graphic or image being displayed (not necessarily the game object/bounding box).</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#_fSound">_fSound</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td style="padding-bottom:20px" colspan="2"></td>
</tr>
<tr>
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7 changes: 7 additions & 0 deletions docs/all-index-H.html
Expand Up @@ -111,6 +111,13 @@
The height of the screen in game pixels.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html#_height">_height</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html">FlxPreloader</a></td>
</tr>
<tr>
<td width="20"></td><td>
Useful for storing "real" stage height if you're scaling your preloader graphics.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxRect.html#height">height</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxRect.html">FlxRect</a></td>
</tr>
<tr>
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14 changes: 13 additions & 1 deletion docs/all-index-I.html
Expand Up @@ -59,7 +59,19 @@
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#ImgPoweredBy">ImgPoweredBy</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html#ImgLogo">ImgLogo</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html">FlxPreloader</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html#ImgLogoCorners">ImgLogoCorners</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html">FlxPreloader</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html#ImgLogoLight">ImgLogoLight</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html">FlxPreloader</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
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14 changes: 14 additions & 0 deletions docs/all-index-K.html
Expand Up @@ -55,13 +55,27 @@
Call this function to turn off all the particles and the emitter.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html#kill()">kill</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html">FlxGroup</a></td>
</tr>
<tr>
<td width="20"></td><td>
Calls kill on the group and all its members.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#kill()">kill</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
</tr>
<tr>
<td width="20"></td><td>
Call this function to "kill" a sprite so that it no longer 'exists'.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html#killMembers()">killMembers</a>() &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGroup.html">FlxGroup</a></td>
</tr>
<tr>
<td width="20"></td><td>
Internal function that calls kill on all members.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html#kong">kong</a> &mdash; Static property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxG.html">FlxG</a></td>
</tr>
<tr>
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18 changes: 0 additions & 18 deletions docs/all-index-L.html
Expand Up @@ -210,24 +210,6 @@
</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#_logoComplete">_logoComplete</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#_logoFade">_logoFade</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#_logoTimer">_logoTimer</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSound.html#looped()">looped</a>(event) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxSound.html">FlxSound</a></td>
</tr>
<tr>
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2 changes: 1 addition & 1 deletion docs/all-index-M.html
Expand Up @@ -180,7 +180,7 @@
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxFactory.html#myURL">myURL</a> &mdash; Property in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxFactory.html">FlxFactory</a></td>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html#myURL">myURL</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxPreloader.html">FlxPreloader</a></td>
</tr>
<tr>
<td width="20"></td><td>
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2 changes: 1 addition & 1 deletion docs/all-index-O.html
Expand Up @@ -126,7 +126,7 @@
</tr>
<tr>
<td width="20"></td><td>
Whether the emitter is currently "on", or emitting particles.</td>
Determines whether the emitter is currently emitting particles.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html#onClose()">onClose</a>() &mdash; Method in class org.flixel.data.<a onclick="javascript:loadClassListFrame('org/flixel/data/class-list.html');" href="org/flixel/data/FlxPanel.html">FlxPanel</a></td>
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6 changes: 0 additions & 6 deletions docs/all-index-P.html
Expand Up @@ -236,12 +236,6 @@
Override this function to do special pre-processing FX like light bloom.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#_poweredBy">_poweredBy</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
</tr>
<tr>
<td width="20"></td><td></td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html#preCollide()">preCollide</a>(Object:<a href="org/flixel/FlxObject.html" onclick="javascript:loadClassListFrame('org/flixel./class-list.html');">org.flixel:FlxObject</a>) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxObject.html">FlxObject</a></td>
</tr>
<tr>
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16 changes: 1 addition & 15 deletions docs/all-index-S.html
Expand Up @@ -186,13 +186,6 @@
Called by <code>FlxGame</code> to set up <code>FlxG</code> during <code>FlxGame</code>'s constructor.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#setLogoFX()">setLogoFX</a>(FlixelColor, FlixelSound) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
</tr>
<tr>
<td width="20"></td><td>
Allows you to customize the sound and appearance of the flixel 'f'.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html#setRotation()">setRotation</a>(Min, Max) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html">FlxEmitter</a></td>
</tr>
<tr>
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Show the support panel.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#showLogo">showLogo</a> &mdash; Property in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
</tr>
<tr>
<td width="20"></td><td>
Whether or not to display the flixel logo on startup.</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html#showSoundTray()">showSoundTray</a>(Silent) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxGame.html">FlxGame</a></td>
</tr>
<tr>
Expand Down Expand Up @@ -414,7 +400,7 @@
</td>
</tr>
<tr>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html#start()">start</a>(Explode, Quantity, Delay) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html">FlxEmitter</a></td>
<td colspan="2" class="idxrow"><a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html#start()">start</a>(Explode, Delay, Quantity) &mdash; Method in class org.flixel.<a onclick="javascript:loadClassListFrame('org/flixel/class-list.html');" href="org/flixel/FlxEmitter.html">FlxEmitter</a></td>
</tr>
<tr>
<td width="20"></td><td>
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