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a 2D Game Development Framework
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ilexp Improved RawList API, Implementation and Tests (#830)
#CHANGE: RawList<T> now provides a by-ref indexer instead of the previous by-value indexer.
#REMOVE: Removed method overloads from RawList<T> that accept IEnumerable<T> to avoid suggesting an efficient implementation.
#CHANGE: Tweaked implementations of RawList<T> Add and Reserve methods to improve performance.
#ADD: Added RawList<T> methods RemoveLast, RemoveAtFast and RemoveRangeFast to allow more efficient removal in specific scenarios.
#CHANGE: Replaced custom RawList<T> FunctorComparer with the default Comparer<T>.Create helper.
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README.md

Duality - A 2D GameDev Framework

Duality is a plugin based 2D game development framework based on C# and OpenTK. To get a quick overview, please visit the project page. For documentation, take a look at our docs page.

If you have questions or just want to say Hi, feel free to join us in the forum or our chat. Also, feedback is always welcome! Bugs and feature requests that do not require further discussion, however, should be filed in the issue tracking system, directly here on github.

Latest Binary Release

You can find the latest binary release here. If you already have a Duality project, you can update your Duality version or any of its plugins in the Package Manager.

Build status:

Branch Status
master Build status
release Build status
1.x Build status
2.x Build status
3.x Build status

Building From Source

If you want to build Duality yourself, you can do so using Visual Studio or MonoDevelop by simply opening Duality.sln and selecting "Build Solution". On non-Windows systems, you will be able to build core projects only and have to unload any editor projects first. When building Duality from the command line, make sure to call nuget restore Duality.sln first, so the required packages can be restored.

All framework build results will be located in the shared Build/Output folder. Sample project build results will be separate, and located in their respective Content/Plugins subdirectories. To launch any of the included sample projects after building Duality, select it as a startup project in your IDE. Otherwise, you can use either DualityEditor or DualityLauncher as a startup project.

Contributing

We're actively looking for contributors. Are you experienced with Duality and want to join the development team? Look at our contribution guide.


Maintainers

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