Skip to content


Switch branches/tags

Name already in use

A tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Are you sure you want to create this branch?

Latest commit


Git stats


Failed to load latest commit information.
Latest commit message
Commit time


The latest stable Unity SDK for the SenseGlove, built using Unity 2019.4.33f1. Can be imported into Unity 2019.4 and up, which will automatically update the assets for you. Using older Unity versions will cause issues.

Current version is v2.5.0, released on the 13th of March 2023.

Important notice: After 4-5 years of supporting Unity 2017 and 2018, the time has come for us to raise the minimum Unity version from 2017.4 to 2019.4 (LTS version). This update will allow us to make more use of the Unity XR system, and add vr-ready examples to the plugin. This means that your Unity 2017-2018 projects will no longer be able to receive updates to the SenseGlove Unity Plugin. If you'd like to continue using Unity 2017-2018, you can still use versions 1.0.0 - 2.3.1. SenseCom operates independently from the Unity Editor, and can still be used with our plugins of v2.0 and above.

Upgrade Guide

When importing a new version of the Sense Glove SDK, the best practice is to delete the SenseGlove folder before re-importing, since some files may have been removed or placed in a more suitable folder.

When upgrading to v2.4.0 and above, be sure to note the parameters you've used for your SG_Waveforms and SG_Material Scripts: This version puts those parameters into ScriptableObjects, rather than Monobehaviour scripts, and will clear the one's you've defined from the inspector. On the bright side, after this update you will be able to more easily edit materials and waveforms across the project, and port them between projects more easily as well.

Backwards Compatability

As with all unity packages, the SenseGlove Unity Plugin is compatible with the Unity version it is built, and any Unity Editor version released after. It is not recommended to use an earier version of the Unity Editor, as this may cause compiler errors and/or cause prefabs to go missing.

The SenseGlove Unity Plugin is compatible with both the SenseGlove DK1 - exoskeleton glove and the SenseGlove Nova - the soft glove.

The SenseCom software is compatible with plugin version 2.0 and above. When using older versions of the plugin, SenseCom should not be running in the background.

Platform Compatability

The SenseGlove Unity API is compatible with Windows, with Linux support currently only working for the DK1 blue exoskeleton gloves. It is also compatible with Android devices, such as the Oculus Quest and Pico Neo 2.

Getting Started

The first thing one should do is ensure that their Sense Glove is working.

  1. Download / clone the latest version of the SenseGlove SDK.
  2. Ensure your SenseGlove is connected to and recognized by your computer.
  3. Extract the relevant .zip file from the SenseCom folder, and run the program with the same name.
  4. A small UI should show up, indicating your connection states. If the hand is blue, you're good to go!
  5. Import the unitypackage into your Unity project.
  6. Open the 00_HardWareDiagnostics scene in the Examples folder and press play. You should now see a virtual hand and glove moving.
  7. Verify that the glove model's movement matches that of its real-life counterpart, and test out some of the haptic functions. If it moves correctly, you're all set to go! If not, please contact the Sense Glove team.