(Unity open source plugin) - Package contains open source code.
Boost your UI effect to another level.
Develop particle attractor tool with a focus to the juicy specific situation in-game. For example, rewarding players or buying items in the shop, etc. The main reason for the tool is to give players better feelings from specific situations and from a game. The tool should be able to give non-technical department ability for easy use in workflow by a handy editor.
- DOTweenCore
- Using DOTween as the main handler for particle attraction
- ParticleAttractor(Custom Inspector)
- Editor site of a tool, handle an ability to creating attraction scenarios
- ParticleAttractor
- Particle manager which handle performance and use pre-defined particle scenarios from the stage before
- ParticleAttractorHelper
- The static class which contain supported methods like data getters or data structures
- ParticleAttractorPool
- Shared obj pool with flyweight optimization on objects
- API
- Prepared accessibility for easy implementation in the game
- Ability setup effect without coding
- Similar to Particle System
- Two spawn modes (OneFrame,SeveralFrames)
- Ability draw particle path by hand
- Handy tool inspector
- Easy API to use
Following functions are using for particle scenario.
- Transform_DoScale(Vector3 toScale, float duration)
- Scale in duration time
- Transform_DoScale_UpDown(Vector3 toScaleUp,Vector3 toScaleDown, float duration)
- ScaleUp and scaleDown in duration time (using for popup effect)
- Transform_DoMove(float duration)
- Move obj from Source to Destination property in duration time
- Transform_DoMove_SetTarget(Transform toTransform, float duration)
- Move obj from the source property to target transform in duration time
- Transform_DoRotate(Vector3 toRotate, float duration)
- Sequence rotate obj into a rotate direction in duration time
- SpriteRenderer_DoFade(float toFade, float duration)
- Sequence make a fade effect on sprite from actual value to fade value in duration time
- fade value range 0 to 255
- Sequence_DoDelayInRange(Vector2 rangeFloatParam)
- System sequence which does delay before the next sequence from scenario will be invoked
- Tweener Transform_DODrawMove(float duration)
- Sequence move obj across hand defined path
Particle Attractor API is powered by Builder Patter for universal and easy usability.
- SetSourceTransform( Transform source )
- SetDestinationTransform( Transform destination )
- SetSpawnImage( Sprite image )
- SetSpawnAmount( int amount )
- InvokeSpawn()
- InvokeSafeSpawn()
- Attractor check own state, if should be invoked
- InvokeSafeSpawn(Transform sourcePosition)
- Attractor check own state, if should be invoked
- sourceTransform used as a default source of particle spawn
- SetAttractorSetupState( bool value)
- Setup if attractor is configured and ready for Invoke → means this config will be used by next spawn
- Used in special cases when Invoke is called from another place then config
- SetAsActive()
- Means currently PA has an active process
- SetAsDeactivated()
- Means currently PA has not active process & is ready for use
- Download & import package
- Download Here