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In 1986 Craig Reynolds coined the term boids. He defined the as generic simulated flocking creatures. The boids move according to three rules i.e.

  1. Separation: steer to avoid crowding local flockmates
  2. Alignment: steer towards the average heading of local flockmates
  3. Cohesion: steer to move toward the average position of local flockmates

image

For more information: https://www.red3d.com/cwr/boids/

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Simulation for Movement of boids

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