- 1.21.1
- 1.21
For the following versions, please check Releases on the right.
- 1.18.2
- 1.19
- Order
Launches in sequence from left to right. - Cross
Launches crossing each other simultaneously. - Circle
Launches forming a large circle. - Garden
Blooms like a garden. - Aurora
Spreads across the sky. - Flower
Blooms in a fan shape. - Witch
Blooms like a broom from left to right. - Comet (Low Chance)
Appears as if approaching the viewers.
Occasionally, fireworks will appear as items (excluding Flower/Witch/Comet).
This can be disabled via a command.
Just place an armor stand named "FireworkStation"!
Multiple stands will launch fireworks from each one.
Breaking all stands will stop the fireworks.
Enable item fireworks
/function #firework_station:item_mode/on
Disable item fireworks
/function #firework_station:item_mode/off
Place the firework station
/function #firework_station:station/place
Make the firework station invisible
/function #firework_station:station/hide
Make the firework station visible
/function #firework_station:station/show
Start launching fireworks
/function #firework_station:auto/on
Stop launching fireworks
/function #firework_station:auto/off
Night Mode
Changes the following game rules:
1. Switches to night
2. Disables daylight cycle
3. Disables enemy spawning
Enable
/function #firework_station:night_mode/on
Disable
/function #firework_station:night_mode/off
Restrict operations to commands only
Restrict
/function #firework_station:command_only/true
Do not restrict
/function #firework_station:command_only/false
These codes are released under the MIT License, see LICENSE.