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libretro-pan

The libretro-pan project aims to ensure libretro frontends exist in all languages anyone cares about.

A language is considered covered once a tool written in this language can

  • Load Super Mario World with an unmodified(*) Snes9x core
  • Send both audio and video to the user, at approximately 60fps (slight stuttering is fine)
  • Take any form of input (probably keyboard)

Hardcoding any Snes9x-related parameters is fine. All dependencies are allowed, in all languages; however, all code written for libretro-pan (except build scripts) must be in the noted language.

If a language is covered by an external project, libretro-pan has no interest in making another one. Our goal is their existence, not being the owner.

(*) Renaming the core is allowed, if the chosen FFI system demands a 'lib' prefix or similar.

Language Status
C External: Multiple; nanoarch is the best example of how to make more
C++ External: Multiple; Pantheon and minir, for example
CoffeeScript JS and Coffee can't use native shared libraries; they have to be compiled with Emscripten. For example GameTime Player.
JavaScript No known frontends, but see CoffeeScript.
C# Halted because C# DirectDraw keeps being stupid.
Python 3 Halted because Linux Mint 17's pygame does not support Python 3
Python 2 Halted because pygame does not support vsync nor streaming audio (seemingly poor CFFI integration, too)
Objective-C Not started
Visual Basic .NET Not started
Assembly (any) Not started
Rust FFI capabilities being researched
PHP FFI capabilities being researched
Perl FFI capabilities being researched
Java FFI capabilities being researched
Ruby FFI capabilities being researched
Unix shell (any) FFI capabilities being researched
D No interest shown yet
Dart No interest shown yet
Pascal No interest shown yet
Go No interest shown yet
Others Suggest 'em!

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Libretro frontends in all languages. Not necessarily useful.

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