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*Modification of original plugin by [AleDel](https://github.com/AleDel/Spout-UE4) with UE versions 4.19+.* | ||
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# Spout-UE4 | ||
[Spout](http://spout.zeal.co/) Plugin for Unreal Engine | ||
This is a [Spout](http://spout.zeal.co/) Plugin for Unreal Engine. It allows you to send and receive textures using Spout framework. | ||
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Sender and Receiver only DirectX 11. | ||
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* [Installation and Use](#installation-and-use) | ||
* [Sending Spout](#sending-spout) | ||
* [Install Example](#install-example) | ||
* [Packaged game](#packaged-game) | ||
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**This was tested with:** | ||
* 4.19 | ||
* 4.20 | ||
* 4.21 | ||
* 4.22 | ||
* 4.23 | ||
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# Installation and Use | ||
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Put code in folder Plugins (for example "yourproject/Plugins/SpoutUE4") | ||
1. Open up Epic Games Launcher (make sure it's up to date). | ||
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2. Create a new C++ First person Project. | ||
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![Image 1](https://L05.github.io/Spout-UE4/images/SpoutExample_Instructions_01.png) | ||
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3. You should see it Generating code... | ||
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![Image 2](https://L05.github.io/Spout-UE4/images/SpoutExample_Instructions_02.png) | ||
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4. The Unreal project will open in the editor, and a Visual Studio project will also open. | ||
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![Image 3](https://L05.github.io/Spout-UE4/images/SpoutExample_Instructions_03.png) | ||
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5. Close the Unreal project. | ||
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6. In the project directory, create a Plugins folder. | ||
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![Image 4](https://L05.github.io/Spout-UE4/images/SpoutExample_Instructions_04.png) | ||
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7. Download the Spout-UE4 repository (zip file) and put it in the Plugins directory. | ||
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# Info | ||
![Image 5](https://L05.github.io/Spout-UE4/images/SpoutExample_Instructions_05.png) | ||
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the "spout sender" has two options: | ||
* "Game Viewport" that send the image of the viewport (no work in standalone game) | ||
* or use a "TextureRenderTarget2D" in this case you should create along with a "SceneCaptureComponent2D" | ||
8. *(Optional)* Download ExampleSpout.zip (from the project GitHub page). Unzip the contents into the Content folder. | ||
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use "spout close" blueprint to close spouts | ||
![Image 6](https://L05.github.io/Spout-UE4/images/SpoutExample_Instructions_06.png) | ||
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![CaptureSpout2](http://aledel.github.io/Spout-UE4/images/10senders.jpg) | ||
test sending 10 sender to Touchdesigner 1024x768 either one, the performance is good. | ||
9. In the project directory, open the .uproject file. Press Yes when asked if you'd like to rebuild the SpoutPlugin module. | ||
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# Install Example | ||
![Image 7](https://L05.github.io/Spout-UE4/images/SpoutExample_Instructions_07.png) | ||
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* Create new c++ First Person project | ||
* unzip example in the "Content" folder of your project | ||
It will start to build. | ||
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![Image 8](https://L05.github.io/Spout-UE4/images/SpoutExample_Instructions_08.png) | ||
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10. Once the project opens, go to Settings > Plugins. | ||
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![Image 9](https://L05.github.io/Spout-UE4/images/SpoutExample_Instructions_09.png) | ||
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11. Make sure the Spout Plugin is enabled. If necessary, restart. | ||
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![Image 10](https://L05.github.io/Spout-UE4/images/SpoutExample_Instructions_10.png) | ||
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12. *(Optional)* Open the ExampleSpout > Spout project and press Play. Configure the Sender and Receiver names to work with other software. | ||
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![Image 11](https://L05.github.io/Spout-UE4/images/SpoutExample_Instructions_11.png) | ||
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For video instructions, please refer to [Unreal Engine 4 and Lightact Video Tutorials](https://www.youtube.com/playlist?list=PLcNPGta1d2XDcSsz8zcW0f2lPSawnW3mR), which provides a good step-by-Image walkthrough of how to set up your project for use with the plugin. | ||
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## Sending Spout | ||
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This is done with the **Spout sender** node which has can send texture either from the Game viewport or from a Render Targert 2D: | ||
* **Game Viewport** sends the image of the viewport, but please note that it doesn't work in standalone or packaged game. | ||
* **TextureRenderTarget2D** in which case you should create a _SceneCaptureComponent2D_ and a *Render target 2D* which you should reference in the node. | ||
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use **Close Sender** node to close Spouts. The best way is to connect it to **Event EndPlay** node. | ||
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## Install Example | ||
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* Create new C++ *First Person* project | ||
* unzip ExampleSpout.zip in the "Content" folder of your project | ||
* unzip code plugin in folder "Plugins" as mentioned above, if there is no "Plugins" folder, create it | ||
* restart project | ||
* load Spout scene | ||
* if you encounter compile errors you have to delete and re-insert identical nodes | ||
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[ExampleSpout.zip](http://aledel.github.io/Spout-UE4/exampleSpoutUE4/ExampleSpout.zip) | ||
[ExampleSpout.zip](http://L05.github.io/Spout-UE4/exampleSpoutUE4/ExampleSpout.zip) *(Updated on 9/22/2019)* | ||
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![CaptureSpout2](http://aledel.github.io/Spout-UE4/images/spout2.jpg) | ||
This image corresponds to the "Spout" scene. | ||
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## Packaged game | ||
To make this plugin work in a packaged game you have to disable using 'pak' files. You do that by: | ||
1. going to File->Package project->Packaging settings | ||
2. once there uncheck 'Use Pak File' checkbox | ||
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This is only necessary if you are using the *Mat* pin on the *Spout Receiver* node. |
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