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4.5.0

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@FilipAlg FilipAlg released this 01 Sep 13:27

Features

  • Added "Merge Nearby Vertices" option to AGXUnity.Collide.Mesh. (be5c52a)

  • Added height getters and setters to the AGXUnity.Model.DeformableTerrainBase API which mimic the Unity terrain API. (47a5170)

  • Added option to pass native AGX logs to the unity console. (423b218)

  • Add BottomContactThreshold option in AGXUnity.Model.DeformableTerrainShovelSettings. (ad95b31)

Fixes

  • AGXUnity.Cable resolution below minimum is set to minimum during initialization. (aae2961)

  • AGXUnity.Model.DeformableTerrainParticleRenderer and AGXUnity.RigidBodyEmitter now properly renders when using
    Draw Mesh Instanced render mode in Scriptable Render Pipelines. (b7226b1)

  • Added recalculation of intertia tensor on off-diagonal change in MassProperties. (822a188)

  • Fixed flip direction button not working in the Line tool for lines representing directions. (9ef62d0)

  • Geometry data is now properly set in the OnSeparation callback data. (36bf044)