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Fix changelog typos/misc
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AliceLR committed Feb 9, 2019
1 parent 9106beb commit 2e26a31
Showing 1 changed file with 11 additions and 11 deletions.
22 changes: 11 additions & 11 deletions config.txt
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# It is possible to emulate key presses using a joystick. If this file
# is config.txt these options will apply as a default to all games -
# you can put them in game.cnf to apply specifically to game.mzx.
# When placed in a game.cnf file, these settingss will only affect that
# When placed in a game.cnf file, these settings will only affect that
# world and any saves loaded from that world; games that swap between
# multiple worlds will need a game.cnf file for each world.

# A joystick is first specified as joyN where N is the number from
# 1 onwards identifying the joystick in your system. You may have
# to experiment to find which joystick is which number, if you have
# multiple ones, otherwise just use 1. Up to 16 joysticks are
# to experiment to find which joystick is which number if you have
# multiple joysticks. Otherwise, just use 1. Up to 16 joysticks are
# recognized.

# You can currently map three joystick input methods: axes, buttons,
# and one POV hat. Axes/buttons/hates are mapped to keys using a
# and one POV hat. Axes/buttons/hats are mapped to keys using a
# number corresponding to the a given key. This number is the same as
# the KEY_PRESSED value for it, and can be determined by checking
# the KEY_PRESSED value for that key and can be determined by checking
# keycodes.html or by pressing the key while the debug window (F6) is
# open while testing.
# open during testing.

# The option to map a joystick axis is

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# and A is the key whose press is emulated when this button is pressed.
# You may have to experiment to find the number of a given button.

# The option to map a joystick hat is:
# The option to map a joystick hat is

# joyXhat = U, D, L, R

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# settings rbumper, r1 Settings Settings[3] F2 (settings)
# save ltrigger, l2 Load world Page up F3 (save game)
# load rtrigger, r2 Reload save Page down F4 (load save)
# l3 lstick Home
# r3 rstick End
# lstick l3 Home
# rstick r3 End

# [1] Aliases are provided for some actions for convenience. The actual
# buttons used for these actions won't always correspond to an XInput
# controller for a particular console.
# controller for a particular platform.

# [2] This behavior will always override other bindings unless the
# exit dialog has been disabled.
Expand All @@ -592,7 +592,7 @@
# currently.

# To assign a joystick generic action to a different key for gameplay,
# the setting
# use the setting

# joyX.Y = A

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