Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

AE Rev Bug - Reverb during FMVs #1126

Closed
BiatuAutMiahn opened this issue Feb 16, 2021 · 1 comment · Fixed by #1433
Closed

AE Rev Bug - Reverb during FMVs #1126

BiatuAutMiahn opened this issue Feb 16, 2021 · 1 comment · Fixed by #1433
Labels
AE rev bug Something isn't working in AE new feature/subsystem bug Issue related to an unoriginal feature/subsystem (i.e: SDL) sound Sound issue

Comments

@BiatuAutMiahn
Copy link

Found in build: d8b5489
Last working build number: NaN

Description of issue:
With developer mode on and reverb on, I notice that the reverb is active during FMV sequences when in the original I didn't notice it.

Steps to repro:

  • Git Clone https://github.com/AliveTeam/alive_reversing
  • Enabled developer mode in options.cmake.
  • cmake -B build -S .
  • cd build
  • make -j$(nproc)
  • cp Source/AliveExe/AliveExeAE /massData/0002/System/Programs/Steam/steamapps/common/Oddworld\ Abes\ Exoddus/AliveExeAE
  • cd /massData/0002/System/Programs/Steam/steamapps/common/Oddworld\ Abes\ Exoddus
  • ./AliveExeAE
  • Start Game
  • Pause Menu -> Developer -> options -> Reverb: ON
  • Reach FMV.
@BiatuAutMiahn BiatuAutMiahn added the AE rev bug Something isn't working in AE label Feb 16, 2021
@BiatuAutMiahn
Copy link
Author

MIP02C20 I stop in a spot in the first flying slig chase where he just misses me with the bombs and they fall into the pit. When I go to possess him, while chanting you are unable to hear the sound of chanting for a second or so, which I believe to be a result of the reverb as well.

@MrSapps MrSapps added the sound Sound issue label Feb 16, 2021
@MrSapps MrSapps added the new feature/subsystem bug Issue related to an unoriginal feature/subsystem (i.e: SDL) label Feb 16, 2021
pryon added a commit to pryon/alive_reversing that referenced this issue Jan 15, 2022
mouzedrift added a commit that referenced this issue Jan 17, 2022
AE bugfix: disable reverb in cutscenes (#1126)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
AE rev bug Something isn't working in AE new feature/subsystem bug Issue related to an unoriginal feature/subsystem (i.e: SDL) sound Sound issue
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants