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Make curious items more common
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Mikolaj committed Feb 27, 2018
1 parent 3beed03 commit bcfd4f5
Showing 1 changed file with 7 additions and 6 deletions.
13 changes: 7 additions & 6 deletions GameDefinition/Content/CaveKind.hs
Expand Up @@ -47,7 +47,7 @@ rogue = CaveKind
, cactorCoeff = 130 -- the maze requires time to explore
, cactorFreq = [("monster", 50), ("animal", 25), ("robot", 25)]
, citemNum = 6 `d` 5 - 4 `dL` 1 -- deeper down quality over quantity
, citemFreq = [("common item", 40), ("treasure", 60), ("curious item", 1)]
, citemFreq = [("common item", 40), ("treasure", 60), ("curious item", 5)]
, cplaceFreq = [("rogue", 100)]
, cpassable = False
, cdefTile = "fillerWall"
Expand Down Expand Up @@ -88,7 +88,7 @@ arena = rogue
, cactorFreq = [("monster", 25), ("animal", 70), ("robot", 5)]
, citemNum = 4 `d` 5 -- few rooms
, citemFreq = [ ("common item", 20), ("treasure", 40), ("any scroll", 40)
, ("curious item", 1) ]
, ("curious item", 5) ]
, cplaceFreq = [("arena", 100)]
, cpassable = True
, cdefTile = "arenaSetLit"
Expand All @@ -105,7 +105,7 @@ arena2 = arena
, citemNum = 6 `d` 5 -- rare, so make it exciting
, citemFreq = [ ("common item", 20)
, ("treasure", 80) -- lives up to the name
, ("curious item", 1) ]
, ("curious item", 10) ]
, cdefTile = "arenaSetDark"
, cdesc = ""
}
Expand All @@ -127,7 +127,7 @@ laboratory = arena2
, citemNum = 6 `d` 5 -- reward difficulty
, citemFreq = [ ("common item", 20), ("treasure", 40)
, ("explosive", 40 * 2) -- few items in that group
, ("curious item", 1) ]
, ("curious item", 10) ]
, cplaceFreq = [("laboratory", 100)]
, cpassable = False
, cdefTile = "fillerWall"
Expand Down Expand Up @@ -184,7 +184,7 @@ noise = rogue
, citemNum = 6 `d` 5 -- an incentive to explore the labyrinth
, citemFreq = [ ("common item", 20), ("treasure", 60)
, ("explosive", 20 * 2)
, ("curious item", 1) ]
, ("curious item", 10) ]
, cpassable = True
, cplaceFreq = [("noise", 100)]
, cdefTile = "noiseSet"
Expand All @@ -198,7 +198,8 @@ noise2 = noise
, cfreq = [("caveNoise2", 1)]
, cnightChance = 51 -- easier variant, but looks sinister
, citemNum = 11 `d` 5 -- an incentive to explore the final labyrinth
, citemFreq = [("common item", 40), ("treasure", 60), ("curious item", 1)]
, citemFreq = [ ("common item", 40), ("treasure", 60)
, ("curious item", 10) ]
, cplaceFreq = [("noise", 1), ("mine", 99)]
, cstairFreq = [("gated staircase", 100)]
, cdesc = ""
Expand Down

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