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A set of material functions that allow the user to reproduce CRT monitor effects as either a post process, or surface material.

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Almightygir/UE4_CRT_Materials

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UE4_CRT_Materials

A set of material functions that allow the user to reproduce CRT monitor effects as either a post process, or surface material. The post process material can be hooked into a post process volume to affect the entire screen. While the surface material can be used on something like an in-game TV or Arcade cabinet prop.

HighresScreenshot00002

Controls

Screen:

BrightnessBoost - boosts the brightness of the rendered texture/scene, as the CRT Grille and Scanlines tend to darken them. Enable Effect - Turns the effect on or off.

ScreenCA

Chromatic Aberration - Controls the strength of chromatic aberation.

ScreenGrille

GrilleIntensity - Controls the strength of the CRT Grille effect.

ScreenNoise

DistortionIntensity - Controls the overall distortion intensity of the rolling screen effect. Noise - Turns noise and distortion on/off NoiseSpeed - Controls the noise speed within the rolling distortion effect. RollSpeed - Controls the overall speed of the rolling distortion effect. RollVariation - Controls variation within the rolling distortion effect. StaticNoiseIntenisty - Controls the strength of the static noise effect on the screen.

ScreenPixilation

Pixilate - enables pixilation of the base texture/scene Pixilation - how pixilated are we making the image

ScreenScanlines

ScanlineIntensity - How strong is the scanline effect ScanlineWidth - How wide are the scanlines

ScreenVignette

VignetteIntensity - How strong is the vignette VignetteOpacity - How opaque is the vignette

ScreenWarp

Warp_Amount - how much do we warp the screen at the edges

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A set of material functions that allow the user to reproduce CRT monitor effects as either a post process, or surface material.

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