A set of material functions that allow the user to reproduce CRT monitor effects as either a post process, or surface material. The post process material can be hooked into a post process volume to affect the entire screen. While the surface material can be used on something like an in-game TV or Arcade cabinet prop.
BrightnessBoost - boosts the brightness of the rendered texture/scene, as the CRT Grille and Scanlines tend to darken them. Enable Effect - Turns the effect on or off.
Chromatic Aberration - Controls the strength of chromatic aberation.
GrilleIntensity - Controls the strength of the CRT Grille effect.
DistortionIntensity - Controls the overall distortion intensity of the rolling screen effect. Noise - Turns noise and distortion on/off NoiseSpeed - Controls the noise speed within the rolling distortion effect. RollSpeed - Controls the overall speed of the rolling distortion effect. RollVariation - Controls variation within the rolling distortion effect. StaticNoiseIntenisty - Controls the strength of the static noise effect on the screen.
Pixilate - enables pixilation of the base texture/scene Pixilation - how pixilated are we making the image
ScanlineIntensity - How strong is the scanline effect ScanlineWidth - How wide are the scanlines
VignetteIntensity - How strong is the vignette VignetteOpacity - How opaque is the vignette
Warp_Amount - how much do we warp the screen at the edges