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Releases: Alorel/melvor-action-workflows

0.14.0

25 Jan 22:03
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FIX: Fix workflow names not being editable
NEW TRIGGER: Total mob kills
DEPRECATION: The 'wait' action is being deprecated - it'll be removed within the coming weeks/months.
UX: Many actions and triggers have descriptions now
NEW ACTION: Loading an agility blueprint
NEW ACTION: Run workflow - this lets you execute a workflow within another workflow, as a step!
NEW ACTION: Run embedded workflow - it's now possible to define mini workflows within other workflows and run them using this action

0.13.0

21 Jan 19:29
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Massively compressed how much space workflows take up in storage - you'll be able to make more & longer workflows! Your old workflows should™ automatically migrate to the new format.
'Remove workflow on completion' is now set per run instead of per workflow
Lots of performance improvements, especially at startup
Check out my new mod (: https://mod.io/g/melvoridle/m/auto-township-cape

0.12.1

16 Jan 21:10
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Fix 'and' trigger potentially terminating early

0.12.0

16 Jan 20:49
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New trigger: when idle

Fixed actions making you run from combat
Fixed buy item trigger validation being a bit too strict

0.11.0

29 Dec 23:35
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Made and/or trigger definition UI a bit more readable
THE MOD NOW WORKS OFFLINE! Back up your save just in case, but it's been nice and stable for me after hours of testing :)

0.10.0

29 Dec 00:27
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New trigger: prayer point amount
New trigger: pet unlocked
New trigger: item charges remaining
New trigger: equipped item quantity
New trigger: equipped food quantity
New action: equip food

0.9.0

18 Dec 11:13
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Added triggers for GP and Slayer Coin amounts
Made it so errors in the UI don't break the rest of the mod
Another fix for and/or triggers randomly resetting - fingers crossed I didn't miss any more obscure edge cases this time

0.8.0

15 Dec 19:49
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Fixed mastery level trigger's skill resetting when a new recipe is picked
Fixed some trigger options showing up prematurely
Added the ability to import/export workflows as JSON
Added an action for waiting for a few milliseconds
Split the and/or trigger into two separate triggers - I couldn't for the life of me find what was causing the old 'check' option to constantly reset to 'and'. This means that any workflows that had the old trigger in them will fail to load and have to be redefined :( sorry for the inconvenience.

0.7.0

09 Dec 01:20
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Basic combat support is here at last!

Triggers:

  • Enemy in combat (exact match)
  • Enemy attack type in combat
  • Enemy casting/not casting attack

Actions:

  • Start combat area/slayer area/dungeon
  • Set attack style
  • Activate prayers
  • Activate any type of spell

0.6.0

05 Dec 01:05
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Improved startup performance a bit
New trigger type: and/or. Allows you to combine several triggers into one!
Github's up! :) https://github.com/Alorel/melvor-action-workflows