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Aloshi committed Jan 11, 2015
2 parents 3afbc45 + bf70403 commit 08c2c56
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11 changes: 11 additions & 0 deletions CMakeLists.txt
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Expand Up @@ -25,6 +25,16 @@ else()
MESSAGE("bcm_host.h not found")
endif()

#-------------------------------------------------------------------------------
#check if we're running on olinuxino
MESSAGE("Looking for libMali.so")
if(EXISTS "/usr/lib/libMali.so")
MESSAGE("libMali.so found")
set(GLSystem "OpenGL ES")
else()
MESSAGE("libMali.so not found")
endif()

#finding necessary packages
#-------------------------------------------------------------------------------
if(${GLSystem} MATCHES "Desktop OpenGL")
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)
else()
LIST(APPEND COMMON_LIBRARIES
EGL
${OPENGLES_LIBRARIES}
)
endif()
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3 changes: 2 additions & 1 deletion README.md
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Expand Up @@ -148,7 +148,7 @@ All systems must be contained within the <systemList> tag.-->
<!-- A "pretty" name, displayed in the menus and such. This one is optional. -->
<fullname>Super Nintendo Entertainment System</fullname>

<!-- The path to start searching for ROMs in. '~' will be expanded to $HOME or %HOMEPATH%, depending on platform.
<!-- The path to start searching for ROMs in. '~' will be expanded to $HOME or %HOMEPATH%, depending on platform.
All subdirectories (and non-recursive links) will be included. -->
<path>~/roms/snes</path>

Expand Down Expand Up @@ -180,6 +180,7 @@ The following "tags" are replaced by ES in launch commands:

`%ROM_RAW%` - Replaced with the unescaped, absolute path to the selected ROM. If your emulator is picky about paths, you might want to use this instead of %ROM%, but enclosed in quotes.

See [SYSTEMS.md](SYSTEMS.md) for some live examples in EmulationStation.

gamelist.xml
============
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229 changes: 229 additions & 0 deletions SYSTEMS.md
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# Systems

This outlines how to add support for many different systems into EmulationStation through configuration of `es_systems.cfg`.

## Nintendo Wii

### [Dolphin](http://dolphin-emu.org/)
In Options → Configure → Interface, disable *Confirm to Stop*.
``` xml
<system>
<name>wii</name>
<fullname>Nintendo Wii</fullname>
<path>/rom/path/here</path>
<extension>.elf .dol .gcm .iso .wbfs .ciso .gcz .wad</extension>
<command>dolphin-emu -b -e %ROM%</command>
<platform>wii</platform>
<theme>wii</theme>
</system>
```


## [Nintendo GameCube](https://en.wikipedia.org/wiki/GameCube)

### [Dolphin](http://dolphin-emu.org/)
In Options → Configure → Interface, disable *Confirm to Stop*.
``` xml
<system>
<name>gc</name>
<fullname>Nintendo GameCube</fullname>
<path>/rom/path/here</path>
<extension>.elf .dol .gcm .iso .wbfs .ciso .gcz .wad</extension>
<command>dolphin-emu -b -e %ROM%</command>
<platform>gc</platform>
<theme>gc</theme>
</system>
```


## Nintendo 64

### [RetroArch](http://libretro.com)
Requires a [Nintendo N64 Core](http://wiki.libretro.com/index.php?title=Nintendo_N64_Core_Compatibility), like [`libretro-mupen64plus`](http://wiki.libretro.com/index.php?title=Mupen64Plus).
``` xml
<system>
<name>n64</name>
<fullname>Nintendo 64</fullname>
<path>/path/to/roms</path>
<extension>.z64 .zip .n64</extension>
<command>retroarch --fullscreen -L /usr/lib/libretro/mupen64plus_libretro.so %ROM%</command>
<platform>n64</platform>
<theme>n64</theme>
</system>
```

### [Mupen64Plus](https://code.google.com/p/mupen64plus/)
``` xml
<system>
<name>n64</name>
<fullname>Nintendo 64</fullname>
<path>/path/to/roms</path>
<extension>.z64 .zip .n64</extension>
<command>mupen64plus --nogui --noask --noosd --fullscreen %ROM%</command>
<platform>n64</platform>
<theme>n64</theme>
</system>
```


## Nintendo Entertainment System

### [RetroArch](http://libretro.com)
Requires a [Nintendo NES Core](http://wiki.libretro.com/index.php?title=Nintendo_NES_Core_Compatibility), like [`libretro-fceumm`](http://wiki.libretro.com/index.php?title=FCEUmm).
``` xml
<system>
<name>nes</name>
<fullname>Nintendo Entertainment System</fullname>
<path>/path/to/roms</path>
<extension>.nes .NES .zip</extension>
<command>retroarch --fullscreen -L /usr/lib/libretro/fceumm_libretro.so %ROM%</command>
<platform>nes</platform>
<theme>nes</theme>
</system>
```

### [Mednafen](http://mednafen.sourceforge.net/)
``` xml
<system>
<name>nes</name>
<fullname>Nintendo Entertainment System</fullname>
<path>/path/to/roms</path>
<extension>.nes .NES .zip</extension>
<command>mednafen -video.fs 1 %ROM%</command>
<platform>nes</platform>
<theme>nes</theme>
</system>
```


## Super Nintendo Entertainment System

### [ZSNES](http://zsnes.com/)
``` xml
<system>
<name>snes</name>
<fullname>Super Nintendo Entertainment System</fullname>
<path>/path/to/roms</path>
<extension>.smc .sfc .swc .fig .mgd .mgh .ufo .bin .gd3 .gd7 .usa .eur .jap .aus .st .bs .dx2 .048 .058 .078 .1 .a .gz .zip .jma</extension>
<command>zsnes -m %ROM%</command>
<platform>snes</platform>
<theme>snes</theme>
</system>
```

### [RetroArch](http://libretro.com)
Requires a [Nintendo SNES Core](http://wiki.libretro.com/index.php?title=Nintendo_SNES_Core_Compatibility), like [`libretro-snes9x-next`](http://wiki.libretro.com/index.php?title=SNES9x_Next).
``` xml
<system>
<name>snes</name>
<fullname>Super Nintendo Entertainment System</fullname>
<path>/path/to/roms</path>
<extension>.smc .sfc .fig .bin .zip</extension>
<command>retroarch --fullscreen -L /usr/lib/libretro/snes9x_next_libretro.so %ROM%</command>
<platform>snes</platform>
<theme>snes</theme>
</system>
```

## Atari 2600

### [Stella](http://stella.sourceforge.net/)
``` xml
<system>
<name>atari2600</name>
<fullname>Atari 2600</fullname>
<path>/path/to/roms</path>
<extension>.bin .zip</extension>
<command>stella %ROM%</command>
<platform>atari2600</platform>
<theme>atari2600</theme>
</system>
```

## Nintendo GameBoy Advance

### [Mednafen](http://mednafen.sourceforge.net/)
``` xml
<system>
<name>gba</name>
<fullname>Nintendo GameBoy Advance</fullname>
<path>/path/to/roms</path>
<extension>.gba .zip</extension>
<command>mednafen -video.fs 1 %ROM%</command>
<platform>gba</platform>
<theme>gba</theme>
</system>
```

### [VisualBoyAdvance](http://sourceforge.net/projects/vba/)
``` xml
<system>
<name>gba</name>
<fullname>Nintendo GameBoy Advance</fullname>
<path>/path/to/roms</path>
<extension>.gba .zip</extension>
<command>VisualBoyAdvance -F %ROM%</command>
<platform>gba</platform>
<theme>gba</theme>
</system>
```

### [RetroArch](http://libretro.com)
Requires a [Nintendo GameBoy Advance Core](http://wiki.libretro.com/index.php?title=Nintendo_Game_Boy_Advance_Core_Compatibility), like [`libretro-vba-next`](http://wiki.libretro.com/index.php?title=VBA_Next).
``` xml
<system>
<name>gba</name>
<fullname>Nintendo GameBoy Advance</fullname>
<path>/path/to/roms</path>
<extension>.gba .zip</extension>
<command>retroarch --fullscreen -L /usr/lib/libretro/vba_next_libretro.so %ROM%</command>
<platform>gba</platform>
<theme>gba</theme>
</system>
```


## [Steam](http://store.steampowered.com)

1. Create a folder at `~/.emulationstation/steam`
```
mkdir -p ~/.emulationstation/steam
```
2. Add text files for each Steam game you would like to have available through
EmulationStation where:
* The file name represents the game's name
* The contents of the file represents the Steam application ID (found from the
game's Steam store page)

```
cd ~/.emulationstation/steam
echo "250900" >> "The Binding of Isaac: Rebirth.txt"
```

``` xml
<system>
<name>steam</name>
<fullname>Steam</fullname>
<path>~/.emulationstation/steam</path>
<extension>.txt</extension>
<command>steam steam://rungameid/$(tail %ROM%)</command>
<platform>pc</platform>
<theme>steam</theme>
</system>
```


## [PlayStation Portable](http://en.wikipedia.org/wiki/PlayStation_Portable)

### [PPSSPP](http://www.ppsspp.org)
``` xml
<system>
<name>psp</name>
<fullname>PlayStation Portable</fullname>
<path>/path/to/roms</path>
<extension>.iso</extension>
<command>ppsspp --fullscreen --escape-exit "%ROM_RAW%"</command>
<platform>psp</platform>
<theme>psp</theme>
</system>
```

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