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Alfur 'Felt her' Deltur
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 2012 | ||
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using System; | ||
using System.Collections.Generic; | ||
using System.Text; | ||
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namespace DUMB | ||
{ | ||
/** | ||
------------------------------------------------------------------------------ | ||
Rand.java: By Bob Jenkins. My random number generator, ISAAC. | ||
rand.init() -- initialize | ||
rand.val() -- get a random value | ||
MODIFIED: | ||
960327: Creation (addition of randinit, really) | ||
970719: use context, not global variables, for internal state | ||
980224: Translate to Java | ||
------------------------------------------------------------------------------ | ||
*/ | ||
public class ISAAC | ||
{ | ||
public const int SIZEL = 9; /* log of size of rsl[] and mem[] */ | ||
public const int SIZE = 1 << SIZEL; /* size of rsl[] and mem[] */ | ||
public const int MASK = (SIZE - 1) << 2; /* for pseudorandom lookup */ | ||
public int count; /* count through the results in rsl[] */ | ||
public int[] rsl; /* the results given to the user */ | ||
public int[] mem; /* the internal state */ | ||
private int a; /* accumulator */ | ||
private int b; /* the last result */ | ||
private int c; /* counter, guarantees cycle is at least 2^^40 */ | ||
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/* no seed, equivalent to randinit(ctx,FALSE) in C */ | ||
public ISAAC() | ||
{ | ||
mem = new int[SIZE]; | ||
rsl = new int[SIZE]; | ||
Init(false); | ||
} | ||
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/* equivalent to randinit(ctx, TRUE) after putting seed in randctx in C */ | ||
public ISAAC(int[] seed) | ||
{ | ||
mem = new int[SIZE]; | ||
rsl = new int[SIZE]; | ||
for (int i = 0; i < seed.Length; ++i) | ||
{ | ||
rsl[i] = seed[i]; | ||
} | ||
Init(true); | ||
} | ||
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/* Generate 256 results. This is a fast (not small) implementation. */ | ||
public /*final*/ void Isaac() | ||
{ | ||
int i, j, x, y; | ||
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b += ++c; | ||
for (i = 0, j = SIZE / 2; i < SIZE / 2; ) | ||
{ | ||
x = mem[i]; | ||
a ^= a << 13; | ||
a += mem[j++]; | ||
mem[i] = y = mem[(x & MASK) >> 2] + a + b; | ||
rsl[i++] = b = mem[((y >> SIZEL) & MASK) >> 2] + x; | ||
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x = mem[i]; | ||
a ^= (int)((uint)a >> 6); | ||
a += mem[j++]; | ||
mem[i] = y = mem[(x & MASK) >> 2] + a + b; | ||
rsl[i++] = b = mem[((y >> SIZEL) & MASK) >> 2] + x; | ||
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x = mem[i]; | ||
a ^= a << 2; | ||
a += mem[j++]; | ||
mem[i] = y = mem[(x & MASK) >> 2] + a + b; | ||
rsl[i++] = b = mem[((y >> SIZEL) & MASK) >> 2] + x; | ||
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x = mem[i]; | ||
a ^= (int)((uint)a >> 16); | ||
a += mem[j++]; | ||
mem[i] = y = mem[(x & MASK) >> 2] + a + b; | ||
rsl[i++] = b = mem[((y >> SIZEL) & MASK) >> 2] + x; | ||
} | ||
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for (j = 0; j < SIZE / 2; ) | ||
{ | ||
x = mem[i]; | ||
a ^= a << 13; | ||
a += mem[j++]; | ||
mem[i] = y = mem[(x & MASK) >> 2] + a + b; | ||
rsl[i++] = b = mem[((y >> SIZEL) & MASK) >> 2] + x; | ||
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x = mem[i]; | ||
a ^= (int)((uint)a >> 6); | ||
a += mem[j++]; | ||
mem[i] = y = mem[(x & MASK) >> 2] + a + b; | ||
rsl[i++] = b = mem[((y >> SIZEL) & MASK) >> 2] + x; | ||
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x = mem[i]; | ||
a ^= a << 2; | ||
a += mem[j++]; | ||
mem[i] = y = mem[(x & MASK) >> 2] + a + b; | ||
rsl[i++] = b = mem[((y >> SIZEL) & MASK) >> 2] + x; | ||
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x = mem[i]; | ||
a ^= (int)((uint)a >> 16); | ||
a += mem[j++]; | ||
mem[i] = y = mem[(x & MASK) >> 2] + a + b; | ||
rsl[i++] = b = mem[((y >> SIZEL) & MASK) >> 2] + x; | ||
} | ||
} | ||
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/* initialize, or reinitialize, this instance of rand */ | ||
public /*final*/ void Init(bool flag) | ||
{ | ||
int i; | ||
int a, b, c, d, e, f, g, h; | ||
a = b = c = d = e = f = g = h = unchecked((int)0x9e3779b9); /* the golden ratio */ | ||
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for (i = 0; i < 4; ++i) | ||
{ | ||
a ^= b << 11; d += a; b += c; | ||
b ^= (int)((uint)c >> 2); e += b; c += d; | ||
c ^= d << 8; f += c; d += e; | ||
d ^= (int)((uint)e >> 16); g += d; e += f; | ||
e ^= f << 10; h += e; f += g; | ||
f ^= (int)((uint)g >> 4); a += f; g += h; | ||
g ^= h << 8; b += g; h += a; | ||
h ^= (int)((uint)a >> 9); c += h; a += b; | ||
} | ||
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for (i = 0; i < SIZE; i += 8) | ||
{ /* fill in mem[] with messy stuff */ | ||
if (flag) | ||
{ | ||
a += rsl[i]; b += rsl[i + 1]; c += rsl[i + 2]; d += rsl[i + 3]; | ||
e += rsl[i + 4]; f += rsl[i + 5]; g += rsl[i + 6]; h += rsl[i + 7]; | ||
} | ||
a ^= b << 11; d += a; b += c; | ||
b ^= (int)((uint)c >> 2); e += b; c += d; | ||
c ^= d << 8; f += c; d += e; | ||
d ^= (int)((uint)e >> 16); g += d; e += f; | ||
e ^= f << 10; h += e; f += g; | ||
f ^= (int)((uint)g >> 4); a += f; g += h; | ||
g ^= h << 8; b += g; h += a; | ||
h ^= (int)((uint)a >> 9); c += h; a += b; | ||
mem[i] = a; mem[i + 1] = b; mem[i + 2] = c; mem[i + 3] = d; | ||
mem[i + 4] = e; mem[i + 5] = f; mem[i + 6] = g; mem[i + 7] = h; | ||
} | ||
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if (flag) | ||
{ /* second pass makes all of seed affect all of mem */ | ||
for (i = 0; i < SIZE; i += 8) | ||
{ | ||
a += mem[i]; b += mem[i + 1]; c += mem[i + 2]; d += mem[i + 3]; | ||
e += mem[i + 4]; f += mem[i + 5]; g += mem[i + 6]; h += mem[i + 7]; | ||
a ^= b << 11; d += a; b += c; | ||
b ^= (int)((uint)c >> 2); e += b; c += d; | ||
c ^= d << 8; f += c; d += e; | ||
d ^= (int)((uint)e >> 16); g += d; e += f; | ||
e ^= f << 10; h += e; f += g; | ||
f ^= (int)((uint)g >> 4); a += f; g += h; | ||
g ^= h << 8; b += g; h += a; | ||
h ^= (int)((uint)a >> 9); c += h; a += b; | ||
mem[i] = a; mem[i + 1] = b; mem[i + 2] = c; mem[i + 3] = d; | ||
mem[i + 4] = e; mem[i + 5] = f; mem[i + 6] = g; mem[i + 7] = h; | ||
} | ||
} | ||
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Isaac(); | ||
count = SIZE; | ||
} | ||
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/* Call rand.val() to get a random value */ | ||
public /*final*/ int val() | ||
{ | ||
if (0 == count--) | ||
{ | ||
Isaac(); | ||
count = SIZE - 1; | ||
} | ||
return rsl[count]; | ||
} | ||
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//public static void main(String[] args) { | ||
// int[] seed = new int[256]; | ||
// Rand x = new Rand(seed); | ||
// for (int i=0; i<2; ++i) { | ||
// x.Isaac(); | ||
// for (int j=0; j<Rand.SIZE; ++j) { | ||
// //String z = Integer.toHexString(x.rsl[j]); | ||
// //while (z.length() < 8) z = "0"+z; | ||
// Console.WriteLine("{0:X8}", x.rsl[j]); | ||
// if ((j&7)==7) Console.WriteLine(""); | ||
// } | ||
// } | ||
//} | ||
} | ||
} |
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