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Camera: Need to Properly Implement Screen Transitions #23

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Alriightyman opened this issue Dec 23, 2019 · 0 comments
Closed

Camera: Need to Properly Implement Screen Transitions #23

Alriightyman opened this issue Dec 23, 2019 · 0 comments
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Alriightyman commented Dec 23, 2019

Need to have the ability to transition between screens when hitting a transition point. The current implementation does not work as expected.
Expected Behavior:

  • Screen stops all movement and player control
  • Screen transitions left/right/up/down slowing moving player in that direction until screen is in desired position.
  • All movement and player control is resumed.
@Alriightyman Alriightyman added bug Something isn't working Dev Development labels Dec 23, 2019
@Alriightyman Alriightyman added this to To do in Development via automation Dec 23, 2019
@Alriightyman Alriightyman self-assigned this Dec 27, 2019
@Alriightyman Alriightyman moved this from To do to In progress in Development Dec 27, 2019
Alriightyman added a commit that referenced this issue Dec 30, 2019
Transitions are working better now.  However, still need to work on transitions to allow back and forth movement.  May need to remove level boundries fr
Alriightyman added a commit that referenced this issue Dec 30, 2019
Fixed Camera Transitions. Added a Min ad Max camera position.  Also, fixed the checkpoint system. Updated a few prefabs as well.
Alriightyman added a commit that referenced this issue Dec 30, 2019
* #23: Fixed Camera Transitions

Transitions are working better now.  However, still need to work on transitions to allow back and forth movement.  May need to remove level boundries fr

* #23: Camera Transitions fixed

Fixed Camera Transitions. Added a Min ad Max camera position.  Also, fixed the checkpoint system. Updated a few prefabs as well.
Development automation moved this from In progress to Done Dec 30, 2019
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