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config.yml
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config.yml
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# Available languages: en_US, fr_FR, pt_PT.
lang: en_US
episodes:
enabled: true
# Format: "mm", "mm:ss" or "hh:mm:ss". If invalid, 20 minutes.
# Don't remove the "quotes" (because of the commas)!
length: "20:00"
map:
size: 2000
circular: false
wall:
height: 128
block:
# The replaceAir block will be placed where there where some transparent blocks or trees before.
# The replaceSolid one, where there was an other kind of block.
replaceAir: GLASS
replaceSolid: BEDROCK
border:
# The delay between two warning messages sent to the players out of a future border
# (this warning is set using /uh border warning <futureDiameter>).
warningInterval: 90 # seconds
daylightCycle:
do: false
time: 6000 # Initial time (or game time if the daylight cycle is disabled) in ticks. 6000 = noon.
scoreboard:
title: Kill the Patrick
# Scoreboard displayed on the left of the screen
enabled: true
episode: true
players: true
teams: true
timer: true
freezeStatus: true
# Health in the list of the players
health: true
death:
messages:
notifyIfTeamHasFallen: true
deathMessagesFormat: "§6" # Use this to increase visibility of death messages.
teamDeathMessagesFormat: "§6"
kick:
do: true
time: 30
allow-reconnect: true
head:
drop: true
pvpOnly: false
give-xp-to-killer:
levels: 2 # set to 0 to disable
onlyOtherTeam: true # Give XP only if the player kills a player from another team?
announcements:
lightning-strike: false
# Don't want any sound? Set this field to "NONE" (or any other value which is not a sound).
# The available sounds can be found here: http://l.carrade.eu/bukkit-sounds .
sound: WITHER_SPAWN
# If true, the name of the players will be colorized according to the teams.
colorizeChat: true
gameplay-changes:
weather: true # If false, the "bad" weather (rain, thunder) is disabled.
replaceGhastTearsWithGold: true
craftGoldenMelonWithGoldBlock: true
craftGoldenAppleFromHead:
fromHuman:
do: true
numberCrafted: 2
addLore: true
craftNotchApple: false
fromWither:
do: true
numberCrafted: 1
addLore: true
craftNotchApple: false
goldenApple:
regeneration:
# Half-hearts regenerated by one apple. Vanilla: normal 4, notch 180 (yes, 180).
normal: 4
notch: 180
fromNormalHead: 4
fromNotchHead: 180
disableNotchApples: false
disableEnderpearlsDamages: true
disableLevelIIPotions: false
witch:
disableNaturalSpawn: false
disableLightningSpawn: false # from a villager
# If true a compass will show the nearest player, and the craft will be different.
# Else, the craft will be standard and the compass will show the spawn point of the team/player (not the world spawn point).
compass:
enabled: true
# The special recipe is with an ingredient in the center, and then,
# from the top, clockwise: iron, spider eye, iron, rotten flesh, iron, bone, iron, gunpowder.
# This field change the central ingredient.
# "easy": redstone (like the normal compass).
# "medium": ender pearl.
# "hard": eye of ender.
recipe: "medium"
teams-options:
canSeeFriendlyInvisibles: true
allowFriendlyFire: true
slow-start:
delayBetweenTP: 3 # in seconds
hardcore-hearts:
# Display hardcore hearts instead of normal ones?
display: true
# If a player die, his client will display an hardcore Game Over screen, without a « Respawn » button.
# But the player CAN respawn, by clicking « Leave server » and then, on the confirmation screen,
# « Respawn ».
# With this option enabled, a short message will notify the player about that.
# Notice: this will be disabled even with this set to true if the hardcore hearts are not enabled (useless).
respawnMessage: true
# Automatically respawn the player after his death.
# Avoid the interrogation about the ability to respawn, if hardcore hearts are enabled.
auto-respawn:
do: true
delay: 6 # seconds
# Controls the behavior of the /uh finish command
finish:
auto:
do: true # Execute /uh finish automatically a few seconds after the final death?
timeAfterLastDeath: 3 # The command will be executed this amount of seconds after the last death.
message: true # If true, the name of the winner(s) will be broadcasted.
fireworks:
enabled: true # If true, some fireworks will be launched at the location of the winners.
duration: 10 # In seconds.
dynmap:
showSpawnLocations: true
showDeathLocations: true
# Log the private team-chat in the console?
logTeamChat: false
protips:
teamchat:
useTCommand: true # Protip: team-chat command
lock: true # Protip: can lock the team-chat
useGCommand: true # Protip: global-chat command
# Use this to set the spawnpoints of the teams (or the players)
# You can also use the command /uh addspawn (see /uh for documentation) to add temporary spawn points.
# (The spawn points added through /uh addspawn are deleted when the server is stopped.)
#
# Format:
# - x,z
# - x,z
# - etc.
spawnpoints:
-
# Use this to pre-register the teams.
# Format:
# - color
# -- OR --
# - color,name
teams:
-