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Making Rocks Think
Making Rocks Think

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AnOddDoorKnight/README.md

I'm a Self-Taught C# Developer or more specifically a Unity Game Developer, who took programming as a hobby. It involves around general knowledge of the language and specifically more about game design. Most I have worked extensively about is string manipulation, linq queries & data, and physics with a small amount of Quaternions. Currently looking for some constructive critisism on my work whenever I release it, and (hopefully) people use my work!

Games I have worked on:

  • Hideous Destructor as project manager/game programmer
  • B1NARY as Senior Programmer; not monitoring any people in the field, though. The previous programmer left the proj.

Feel free to reach me at:

Pinned Loading

  1. This is a class that creates a class... This is a class that creates a class or container dedicated to holding the specified T, should be thread-safe. In order to use it, be sure to type in Singleton<T>.Instance to get a instance. Used in Unity
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    using System.Linq;
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    using UnityEngine;
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    /// <summary>
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    /// Limits a single object in the world, and allows use of <see cref="Instance"/>
  2. Gold-Splitter Gold-Splitter Public

    Allows you to do some commands to ease up calculating on gold in Pathfinder 2e!

    C# 1

  3. A way to create a subarray/chunk whi... A way to create a subarray/chunk while entirely referencing an already existing array.
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    using System;
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    using System.Linq;
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    using System.Collections.Generic;
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    using System.Collections;
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  4. OVSXmlSerializer OVSXmlSerializer Public

    Odd's Very Special Xml Serializer is a Xml Serializer that is revolved around smart types; Explicit-type naming if needed

    C# 3

  5. OVSGoldieBoy OVSGoldieBoy Public

    Specialized program that calculates split gold for Pathfinder 2e sessions

    C# 1

  6. B1NARY-Documentation B1NARY-Documentation Public

    This actually doesn't contain any files about B1NARY, rather its for wiki articles n stuffs

    1