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I've exposed joystick.name field to python. This allows scripts to manage devices by name.
Using the following python functions, you can store an accessor to a joystick device retrieved by its name (as seen in joy.cpl), so controller scripts can be made agnostic to device indices (which can easily change when devices are un/plugged).
Finally, on the user script side, joystick accessors are used like this:
in this example, the functions above are defined in a harvutil.py module
This is only made possible with this change to JoystickPlugin.cs, which exposes the instance name of joystick devices to python. Hopefully this change can be merged in without any problems, but feel free to tweak as needed for proper code style/consistency/sanity.
Cheers