Skip to content
Andres Traks edited this page Mar 13, 2015 · 1 revision

Frequently asked questions

Q: Can BulletSharp be used with <insert graphics framework library>?
A: Probably yes. If the library has Vector, Matrix and Quaternion types, then the wrapper can be configured to use them. Otherwise, use the platform-agnostic Generic release, which has these classes.

Q: Where is the documentation?
A: There is none. Since Bullet is not yet well documented, I won't be inventing anything myself either. Hopefully inline documentation can be added to the wrapper once Bullet itself becomes reasonably well documented. See here for more info.

Most of Bullet's demos have been converted to BulletSharp (see bulletsharp-demos-x.xx.zip or demos in the git repository). You may find these helpful.

Q: Is there a way to reduce the size of BulletSharp.dll?
A: Yes. You can compile the library with unneeded components disabled. The appropriate flags can be found in StdAfx.h.

Q: When compiling, I get the error "cannot open file 'MSCOREE.lib'", what's wrong?
A: Try to add one of these library paths in Visual Studio:

  • C:\Program Files\Microsoft SDKs\Windows\v6.0A\Lib
  • C:\Program Files\Microsoft SDKs\Windows\v7.0A\Lib
  • C:\Program Files (x86)\Microsoft SDKs\Windows\v6.0A\Lib
  • C:\Program Files (x86)\Microsoft SDKs\Windows\v7.0A\Lib

see Tools/Options/Projects and Solution/VC++ Directories/Library files.

Clone this wiki locally