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Supported platforms

Andres Traks edited this page Jul 17, 2019 · 7 revisions

There are different ways to run the Bullet physics library in .NET depending on your requirements.

BulletSharp (C++/CLI) BulletSharp (P/invoke) Bullet-XNA
Windows Yes Yes Yes
Linux/Unix No Yes Yes
Mac OS No Yes* Yes
Xbox No No Yes
Windows Phone No No Yes
Fast native code Yes Yes No
Single DLL file Yes No Yes
Double precision support Yes Yes* No

* Binaries not maintained.

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