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Players can have little a map—if they've surveyed the area in-game. This tool renders a composite of player-created map items with the goal of minimizing external effects on survival gameplay. (Mirror)

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AndrewKvalheim/little-a-map

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Demo

Little a Map

Players can have little a map—if they've surveyed the area in-game. This tool renders a composite of player-created map items with the goal of minimizing external effects on survival gameplay.

Design goals:

  • Preserve the feeling that the world is large and mysterious.
  • Avoid introducing unearned navigational aids.
  • Facilitate sharing of geographic knowledge between players, as a treat.

Usage

Render a statically servable slippy map from a game save:

$ little-a-map '/opt/mscs/worlds/example' '/var/www/html'
Found 620 map items across 4202 block regions, 618 entity regions, and 6 players in 8.08s
Rendered 9119 tiles and 618 maps and pruned 0 tiles and 0 maps in 0.52s

Subsequent runs will re-render only changed tiles.

Acknowledgements

Little a Map is inspired by Papyri by Jason Green.

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Players can have little a map—if they've surveyed the area in-game. This tool renders a composite of player-created map items with the goal of minimizing external effects on survival gameplay. (Mirror)

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