11.02 : Move King Area computation into a lookup table
11.03 : Penalty for minor threats against our minors
11.04 : Evaluate candidate passed pawns
11.05 : Evaluate candidate passed pawns by safety of square (Stockfish)
11.06 : Change to Laser's Depth Skipping scheme for threading
11.07 * : Consider a queen check to be safe even if attacked by opposing queen
11.08 : Extend moves in the search based on continuation history scores
11.09 + : Evaluate safe checks by number of checking squares
11.10 + : Evaluate distance from passer to kings based on rank
11.11 : Cleanup for 11.10 and add new terms to the Tuner
11.12 : Tune arrays for distance from passers to kings
11.13 * : Increase time even more when the PV move changes
11.14 : Cleanup all masks and lookup tables for a speed gain
11.15 : Tweak time constants to reduce large search times for X+Y TC
11.16 : Remove Internal Iterative Deepening, apply Singular Extensions aggressively
11.17 : Collapse pruning conditions into a single collection
11.18 : Fix potential crash for NUMA code (As per Stockfish changes)
11.19 : Cleanup makefile to remove no longer working Android build
11.20 : Simplify search by moving boiler plate code to its own function
11.21 : Collapse Aspiration Window logic into a single loop
11.22 : Probe the TT during qsearch for cutoffs and a saved evaluation
11.23 : Don't double probe the TT when going into qsearch
11.24 : Fix compiler error from 11.23
11.25 : Rewrite the Tuner and tune all linear evaluation terms