Skip to content
Wild Blue Industries edited this page Sep 11, 2017 · 7 revisions

Design Goals

Building A Rocket Isn't Simple (BARIS) is designed to add more challenge to the game by making part functionality break- engines can fail, tanks can leak, and so on. The early game can be rough just like early spaceflight was in our world. The intent is for players to take the time to build up the part quality and Mean Time Between Failures (MTBF), either through flight experience, the Test Bench, or both. Don't expect to be able to fly off into interplanetary space at the start; that's something you have to build up to. But the more times you launch or test, the more reliable your parts will become.

Kermanned spacecraft have the advantage over unkermanned probes and can effect repairs with an EVA. Yes, the real-world has very high reliability ratings for space probes, but in KSP, since we use the same parts for both kermanned and unkermanned vehicles, a very high reliability will make the game boring. Thus, it's best to design redundancy in your probes and deactivate any part not in use- they'll last longer that way. Plus, you could always go to the Tracking Station and form a Tiger Team to try and resolve the issue from the ground. It costs time, funds, and science, and isn't guaranteed to work, but you can make many attempts and you don't need crew or resources on the striken craft to fix it.

For long journeys, put your vehicles into hibernation mode- turn off engines, RCS, SAS, drills, any ISRU converters, lock your fuel tank resourcess, and so on. This is similar to how Soyuz spacecraft hibernate to extend their service life after reaching the ISS. Deactivated parts won't break, but their MTBF ratings still degrade, albeit at a much slower pace.

Finally, BARIS's default settings might not appeal to everyone, but you can change settings to suit your own play styles, either through the Difficulty settings, the Constants file, or both. Be sure to check both places for customizing BARIS before discussing your challenges on the forums.

KSPedia Pages

What Is BARIS?

Part Failures

Catastrophic Failures

GUI Controls

Vehicle Integration

Options

Extras

Installation

Copy the contents of the mod's GameData directory into your KSP's GameData folder. Your folders should look like this:

GameData/WildBlueIndustries/000ABARISBridgeDoNotDelete
GameData/WildBlueIndustries/000BARIS
GameData/ModuleManager.dll

NOTE: ModuleManager is REQUIRED.

It's Too Hard!

You have a number of options to make things easier on your vessels:

  • Lower the Difficulty Modifier.
  • Disable the option for part types to fail for parts that you think are too mission critical to fail.
  • Lower the number of Reliability checks per day.
  • Don't allow parts to explode during launch failures or during post-launch activities.
  • Lower the number of flights it takes to gain flight experience.
  • Conduct static fire tests and/or use the Test Bench to gain flight experience.
  • Disable the option for parts to wear out.
  • Disable the option for launch failures.
  • Disable the need for skilled repair kerbals, the need for Equipment, and/or the need for an EVA to conduct repairs.
  • Edit the values in the Constants.cfg file and/or the MM_BARIS.cfg file.