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ModuleBreakableTransmitter

Michael Billard edited this page Sep 2, 2017 · 1 revision

ModuleBreakableTransmitter is designed to interface with ModuleDataTransmitter and ModuleQualityControl. When a part is declared broken, it disables the transmitter, and when the part is declared fixed, it re-enables it again. Almost all of the functionality is internal; all the part config designer needs to do is make sure that ModuleBreakableTransmitter appears after ModuleDataTransmitter, and ModuleQualityControl appears after ModuleBreakableTransmitter.

Fields

qualityCheckSkill

What skill to use when performing the quality check. This is not always the same skill required to repair or maintain the part.

isBroken

Field to indicate that the part is broken. Used to disable the module after loading a saved game.