1.31.0.0
New Part
- Accessory Mount (Space Exploration). The Accessory Mount can be radially attached and provides a hardpoint for accessories like the Gaslight, Sombrero, and Telegraph.
Bug Fixes & Enhancements
- Recompled for KSP 1.5.X.
- Updated KIS MM patches to KIS 1.16.
- Updated KAS MM patches to KAS 1.1.
- Updated OSE Workshop MM patches to OSE Workshop 1.3.
IMPORTANT NOTE: The latest KAS update is potentially save breaking to Pathfinder. It is Strongly recommended that you de-link any parts attached via pipes and any vessels connected via Mineshaft. - Added rack mounts to the crew tunnels on the Chuckwagon, Casa, Doc, and Hacienda.
- The Gaslight, Sombrero, and Telegraph can now be surface mounted in addition to stack mounted.
- Removed ThermalEfficiency and TemperatureModifier nodes from stock drills in the MM_Drills.cfg patch. Thanks haelon! :)
- Part decals now default to hidden.
- Renamed the Hogan to the Castillo.
- Added resource distribution and Omni Converters to the Castillo.
- Consolidated the Castillo's Community Center, Dormitory, and Classroom template functionalities into a single template.
- Removed KAS attachment fixtures from a variety of parts. You'll need to use the KAS pipe connector or better yet, Pathfinder's resource distribution.
- Added OmniStorage to the ground-based Pipeline as well as a resource distributor.
- In Classic Stock Play Mode, OSE Workshop now uses Equipment instead of MaterialKits for its default resource.
- Added Classic Stock recipes to OSE Workshop.
- Added new ElectricCharge + Rock = Konkrete OmniConverter to Classic Stock. This is similar to the real-world LavaHive regolith melter.
- Omni converters will automatically shut down if the vessel's Electric Charge falls below 5%.
- Streamlined feedback messages related to using resource distribution to pull resoures needed to assemble parts.
- Fixed some issues around the boxed parts and their deployment.
- Fixed some issues related to the Operations Manager not showing up properly.
- Fixed emitters on the Buckboards producing smoke when they shouldn't.
- Fixed issue where assembling parts with resource costs didn't actually spend the required resources.
- Fixed issue with heavy parts causing physics and collider problems during assembly.