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Releases: Angel-125/Snacks

1.25.2

06 Aug 19:55
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  • Fix Stresstimator showing up in Space Center window when it shouldn't.
  • Fix corrected density of Hydrazine.

1.25.1

30 Jul 18:46
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  • Fix SnacksConverter not restoring skills when the converter is activated and a kerbal transfers to another part.
  • You can now estimate a vessel's max Stress capacity in the VAB/SPH. Requires Stress to be enabled (rename the Stress.txt file in LifeSupportResources folder to Stress.cfg).

New Feature

  • Stresstimator: If you have Stress enabled, then you'll get a new button in the in-flight Snacks window to open the Stresstimator. This window helps you estimate the max Stress that your crew can take based on the crewable parts that you select. Since kerbals can get Stressed Out when moving from vessels with a lot of available crew capacity to vessels without much available crew capacity, the Stresstimator helps you avoid kerbals getting Stressed Out if they have accumulated Stress, you move them to a docked vessel, and then undock the vessel. Given the game design, it's very difficult to do the Stress estimate automagically, so the Stresstimator is better than nothing...

1.25.0

28 Jul 23:06
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  • Fix background converters not respecting locked resources for unloaded vessels.
  • Fix resource processors not respecting locked resources for unloaded vessels.
  • Fix condition summary not showing Stressed Out condition.
  • Fix Stress not recalculated when a vessel docks or undocks.
  • Fix SOCS Cannister explosion check not being checked.
  • Fix SOCS Cannister automatically shuts down when it runs out of SOCS Fuel.
  • Fix SOCS Cannister user messages are more appropriate now.
  • If kerbals get Stressed Out they might start stress eating. If you run out of Snacks they'll get even more Stressed Out.
  • Kerbals wait to get Stressed Out before they start consuming "Hydrazine."
  • You can now disable email notifications of converters running out of resources or storage space via the Snacks Settings menu.
  • Background processors no longer consume ElectricCharge for simplicity; it's either that or bog the game down with finding and running power generators.
  • You can now customize the SnacksConverter's criticalSuccessMessage, successMessage, failMessage, and criticalFailMessage displayed during yielded resource checks.

1.24.5

25 Apr 23:44
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Bug fixes

1.24.4

15 Feb 18:58
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  • Snacks (and other life support resources) will now be added to vessels that are loaded into the VAB/SPH.

1.24.2

11 Feb 03:16
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  • Compatibility update

1.24.1

22 Oct 02:57
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Bug fixes

1.24.0

21 Oct 01:15
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  • Updated for KSP 1.8

1.23.2

26 Sep 03:16
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  • Reduced timewarp ElectricCharge cap to 3x.
  • New game settings: you can turn on/off ElectricCharge consumption for Snacks converters during background processing. Default is ON.

1.23.1

08 Sep 00:37
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  • Fixed issue with kerbals not suffering any penalties when a ship processed in the background has locked snack tins.
  • Experienced kerbals can now process inputs and outputs without affecting ElectricCharge consumption.