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Releases: Angel-125/Snacks

1.8.7

21 Feb 18:37
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  • Fixed NRE and production issues with the SnackProcessor.

1.8.6

05 Feb 20:48
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  • Snack consumption now honors resource locks.
  • Retextured radial snack tin - Thanks JadeOfMaar! :)
  • Removed unneeded catch-all - Thanks JadeOfMaar! :)
  • Fixed bulkhead profiles and tags on inline snack tins - Thanks JadeOfMaar! :)
  • Add parts to CCK LS category - Thanks JadeOfMaar! :)

1.8.5

07 Oct 18:12
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  • Fixed background processing of snacks and soil issues with WBI mods (Pathfinder, Buffalo, etc.).
    NOTE: Be sure to visit your spacecraft at least once to ensure that the changes take effect.
  • Updated to KSP 1.3.1.

1.8.0

28 May 17:32
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  • Time estimates are now measured in years and days; months, though accurate, was getting too confusing.
  • Snack processors and soil recyclers now run in the background when vessels aren't loaded.

1.7.0

27 Feb 06:53
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  • You can now exempt certain kerbals from consuming Snacks and suffering the effects of a lack of Snacks. This is particularly helpful for holograms...

1.6.5

06 Jan 00:34
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  • Added a radial snack tin. It holds 150 snacks, 150 Soil, or 75 Snacks and 75 Soil.

1.6.2

11 Dec 17:11
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KSP 1.2.2 Update

1.6.0

02 Dec 02:12
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  • Plugin renamed to SnacksUtils to alleviate issues with ModuleManager.
  • When kerbals faint due to lack of snacks, you now choose from 1 minute, 5 minutes, 10 minutes, 30 minutes, an hour, 2 hours, or a day.
  • Snacks now supports 24-hour days in addition to 6-hour days. Snack frequency is calculated accordingly.

1.5.7

18 Nov 17:42
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  • Fixed snacks calculations and minor GUI update. Thanks for the patch, bounty123! :)

1.5.6

09 Nov 21:12
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  • Fixed NRE's that happen in the editor (VAB/SPH)
  • Snacking frequency is correctly calculated now.
  • Updated to KSP 1.2.1
  • Added recyclers to the Mk3 shuttle cockpit and the Mk2 crew cabin.