Releases: Angel-125/Snacks
Releases · Angel-125/Snacks
1.8.7
- Fixed NRE and production issues with the SnackProcessor.
1.8.6
- Snack consumption now honors resource locks.
- Retextured radial snack tin - Thanks JadeOfMaar! :)
- Removed unneeded catch-all - Thanks JadeOfMaar! :)
- Fixed bulkhead profiles and tags on inline snack tins - Thanks JadeOfMaar! :)
- Add parts to CCK LS category - Thanks JadeOfMaar! :)
1.8.5
- Fixed background processing of snacks and soil issues with WBI mods (Pathfinder, Buffalo, etc.).
NOTE: Be sure to visit your spacecraft at least once to ensure that the changes take effect.
- Updated to KSP 1.3.1.
1.8.0
- Time estimates are now measured in years and days; months, though accurate, was getting too confusing.
- Snack processors and soil recyclers now run in the background when vessels aren't loaded.
1.7.0
- You can now exempt certain kerbals from consuming Snacks and suffering the effects of a lack of Snacks. This is particularly helpful for holograms...
1.6.5
- Added a radial snack tin. It holds 150 snacks, 150 Soil, or 75 Snacks and 75 Soil.
1.6.0
- Plugin renamed to SnacksUtils to alleviate issues with ModuleManager.
- When kerbals faint due to lack of snacks, you now choose from 1 minute, 5 minutes, 10 minutes, 30 minutes, an hour, 2 hours, or a day.
- Snacks now supports 24-hour days in addition to 6-hour days. Snack frequency is calculated accordingly.
1.5.7
- Fixed snacks calculations and minor GUI update. Thanks for the patch, bounty123! :)
1.5.6
- Fixed NRE's that happen in the editor (VAB/SPH)
- Snacking frequency is correctly calculated now.
- Updated to KSP 1.2.1
- Added recyclers to the Mk3 shuttle cockpit and the Mk2 crew cabin.