Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bugfix/#450 fix height shift iso #454

Merged
merged 5 commits into from
Dec 2, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
13 changes: 7 additions & 6 deletions src/GridEnginePhaser/GridCharacterPhaser/GridCharacterPhaser.ts
Original file line number Diff line number Diff line change
Expand Up @@ -288,18 +288,19 @@ export class GridCharacterPhaser {
);
}

private getPaddedPixelDepthSprite(sprite: Phaser.GameObjects.Sprite): number {
private getPaddedPixelDepthContainer(
container: Phaser.GameObjects.Container,
): number {
return Utils.shiftPad(
sprite.y + sprite.displayHeight,
// TODO cache height for performance reasons
container.y + container.getBounds().height,
GridTilemapPhaser.Z_INDEX_PADDING,
);
}

private getPaddedPixelDepthContainer(
container: Phaser.GameObjects.Container,
): number {
private getPaddedPixelDepthSprite(sprite: Phaser.GameObjects.Sprite): number {
return Utils.shiftPad(
container.y + container.getBounds().height,
sprite.y + sprite.displayHeight,
GridTilemapPhaser.Z_INDEX_PADDING,
);
}
Expand Down
62 changes: 54 additions & 8 deletions src/GridEnginePhaser/GridTilemapPhaser/GridTilemapPhaser.test.ts
Original file line number Diff line number Diff line change
Expand Up @@ -138,14 +138,6 @@ describe("GridTilemapPhaser", () => {
]);
expect(tm.layers[1].tilemapLayer.depth).toBe(0.0000049);
expect(tm.layers[2].tilemapLayer.depth).toBe(0.0000097);

function dataToIdArr(data: Phaser.Tilemaps.Tile[][]): number[][] {
return data.map((row) =>
row.map((obj) => {
return obj.properties?.id;
}),
);
}
});

it("should get scaled tile width", () => {
Expand Down Expand Up @@ -255,5 +247,59 @@ describe("GridTilemapPhaser", () => {
new Vector2(scaledTileWidth * 0.5, scaledTileHeight * 0.5),
);
});

it("should consider 'heightShift' layer", () => {
tm = createPhaserTilemapStub(
new Map([
[
"lowerCharLayer",
[
// prettier-ignore
"..",
"..",
],
],
[
"heightShiftLayer",
[
// prettier-ignore
"..",
"..",
],
],
]),
);
tm.orientation = Phaser.Tilemaps.Orientation.ISOMETRIC.toString();
tm.layers[1].properties = [
...tm.layers[1].properties,
{
name: "ge_heightShift",
value: 1,
},
];
gridTilemap = new GridTilemapPhaser(tm);

expect(tm.layers.length).toBe(3);
expect(tm.layers[0].name).toEqual("lowerCharLayer");
expect(tm.layers[1].name).toEqual("heightShiftLayer#0");
expect(tm.layers[2].name).toEqual("heightShiftLayer#1");
expect(dataToIdArr(tm.layers[1].data)).toEqual([
[0, undefined],
[undefined, undefined],
]);
expect(dataToIdArr(tm.layers[2].data)).toEqual([
[undefined, 1],
[2, undefined],
]);
expect(tm.layers[1].tilemapLayer.depth).toBe(0.0000025);
expect(tm.layers[2].tilemapLayer.depth).toBe(0.0000049);
});
});
});
function dataToIdArr(data: Phaser.Tilemaps.Tile[][]): number[][] {
return data.map((row) =>
row.map((obj) => {
return obj.properties?.id;
}),
);
}
16 changes: 13 additions & 3 deletions src/GridEnginePhaser/GridTilemapPhaser/GridTilemapPhaser.ts
Original file line number Diff line number Diff line change
Expand Up @@ -128,10 +128,13 @@ export class GridTilemapPhaser {
const newLayer = this.copyLayer(layer, row);
if (newLayer) {
newLayer.scale = layer.tilemapLayer.scale;
const tileHeight = this.isIsometric()
? this.getTileHeight() / 2
: this.getTileHeight();
newLayer.setDepth(
offset +
Utils.shiftPad(
(row + heightShift) * this.getTileHeight() +
(row + heightShift) * tileHeight +
makeHigherThanCharWhenOnSameLevel,
GridTilemapPhaser.Z_INDEX_PADDING,
),
Expand Down Expand Up @@ -168,8 +171,15 @@ export class GridTilemapPhaser {
// Somehow phaser does not catch the name through the createBlankLayer
// method.
newLayer.name = name;
for (let col = 0; col < layerData.width; col++) {
newLayer.putTileAt(layerData.data[row][col], col, row);
if (this.isIsometric()) {
for (let r = row; r >= 0; r--) {
const col = row - r;
newLayer.putTileAt(layerData.data[r][col], col, r);
}
} else {
for (let col = 0; col < layerData.width; col++) {
newLayer.putTileAt(layerData.data[row][col], col, row);
}
}
return newLayer;
}
Expand Down
Loading