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core/assets-raw/sprites/blocks/environment/dune-wall1.png
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core/assets-raw/sprites/blocks/environment/dune-wall2.png
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Original file line number | Diff line number | Diff line change |
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#define HIGHP | ||
#define NSCALE 2700.0 | ||
#define CAMSCALE (NSCALE*5.0) | ||
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uniform sampler2D u_texture; | ||
uniform sampler2D u_stars; | ||
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uniform vec2 u_campos; | ||
uniform vec2 u_ccampos; | ||
uniform vec2 u_resolution; | ||
uniform float u_time; | ||
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varying vec2 v_texCoords; | ||
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void main(){ | ||
vec2 c = v_texCoords.xy; | ||
vec2 coords = vec2(c.x * u_resolution.x, c.y * u_resolution.y); | ||
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vec4 color = texture2D(u_texture, c); | ||
color.rgb = texture2D(u_stars, coords/NSCALE + vec2(-0.1, -0.1) + u_ccampos / CAMSCALE).rgb; | ||
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gl_FragColor = color; | ||
} |
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