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Alexander edited this page Nov 10, 2018 · 2 revisions

Create Map

  1. Go to TTT resource
  2. Open map directory
  3. Create directory (Its map name)
  4. Create config.json (this file is required)
  5. Create spawn.json (if you want to install spawn players, otherwise they will spawn on center map)
  6. Create weapon.json (if you want give not default weapon list)
  7. Create ipl.json (if u need load or unload IPL (Like Yacht))
  8. Done c:

config.json

{
	"briefing":30,
	"canSwiming":false,
	"enableScope":false,
	"maxPlayers":32,
	"centerX":3080.74,
	"centerY":-4699.109,
	"centerZ":15.26232,
	"maxRadius":500.0,
	"playTime":300
}
  • briefing - 30 sec - its time to start
  • canSwiming - true/fasle - can player swim in game
  • enableScope - true/fasle - enable or disable scope
  • maxPlayers - soon...
  • centerX - map center X coord
  • centerY - map center Y coord
  • centerZ - map center Z coord
  • maxRadius - Permissible radius from the center of the map. If a player exceeds him, he teleports back to spawn
  • playTime - play time in seconds

spawn.json

{
	"0":"3080.74, -4699.109, 15.26232, 112.7676",
	"1":"3080.249, -4685.257, 15.26232, 25.99993",
	"2":"3076.423, -4667.486, 15.26232, 84.99989",
}
  • 0 - Player number, after spawn coords (X, Y, Z, Rotation)

If there are more players than spawn points, they will spawn two or more players per point.

weapon.json

{
	"weapon_pistol":120,
	"weapon_pistol_mk2":80,
	"weapon_combatpistol":80,
	"weapon_pistol50":40,
	"weapon_snspistol":120,
	"weapon_snspistol_mk2":80,
	"weapon_vintagepistol":80,
	"weapon_microsmg":150,
	"weapon_smg":80,
	"weapon_machinepistol":120,
	"weapon_minismg":150,
	"weapon_pumpshotgun":25,
	"weapon_sawnoffshotgun":25,
	"weapon_dbshotgun":25,
	"weapon_assaultrifle":60,
	"weapon_carbinerifle":60,
	"weapon_advancedrifle":60,
	"weapon_bullpuprifle":60,
	"weapon_compactrifle":120,
	"weapon_mg":150,
	"weapon_gusenberg":150,
	"weapon_combatmg":150,
	"weapon_sniperrifle":20
}
  • weapon_sniperrifle - weapon hash name and number of cartridge

ipl.json

{
    "hei_carrier":true,
    "hei_carrier_distantlights":true,
    "hei_carrier_int1":true,
    "hei_carrier_int1_lod":true,
    "hei_carrier_int2":true,
    "hei_carrier_int2_lod":true,
    "hei_carrier_int3":true,
    "hei_carrier_int3_lod":true,
    "hei_carrier_int4":true,
    "hei_carrier_int4_lod":true,
    "hei_carrier_int5":true,
    "hei_carrier_int5_lod":true,
    "hei_carrier_int6":true,
    "hei_carrier_lod":true,
    "hei_carrier_lodlights":true,
    "hei_carrier_slod":true
}
  • hei_carrier - IPL name and true - if load, false if unload
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