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Alexander edited this page Nov 10, 2018
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- Go to TTT resource
- Open map directory
- Create directory (Its map name)
- Create config.json (this file is required)
- Create spawn.json (if you want to install spawn players, otherwise they will spawn on center map)
- Create weapon.json (if you want give not default weapon list)
- Create ipl.json (if u need load or unload IPL (Like Yacht))
- Done c:
{
"briefing":30,
"canSwiming":false,
"enableScope":false,
"maxPlayers":32,
"centerX":3080.74,
"centerY":-4699.109,
"centerZ":15.26232,
"maxRadius":500.0,
"playTime":300
}
- briefing - 30 sec - its time to start
- canSwiming - true/fasle - can player swim in game
- enableScope - true/fasle - enable or disable scope
- maxPlayers - soon...
- centerX - map center X coord
- centerY - map center Y coord
- centerZ - map center Z coord
- maxRadius - Permissible radius from the center of the map. If a player exceeds him, he teleports back to spawn
- playTime - play time in seconds
{
"0":"3080.74, -4699.109, 15.26232, 112.7676",
"1":"3080.249, -4685.257, 15.26232, 25.99993",
"2":"3076.423, -4667.486, 15.26232, 84.99989",
}
- 0 - Player number, after spawn coords (X, Y, Z, Rotation)
If there are more players than spawn points, they will spawn two or more players per point.
{
"weapon_pistol":120,
"weapon_pistol_mk2":80,
"weapon_combatpistol":80,
"weapon_pistol50":40,
"weapon_snspistol":120,
"weapon_snspistol_mk2":80,
"weapon_vintagepistol":80,
"weapon_microsmg":150,
"weapon_smg":80,
"weapon_machinepistol":120,
"weapon_minismg":150,
"weapon_pumpshotgun":25,
"weapon_sawnoffshotgun":25,
"weapon_dbshotgun":25,
"weapon_assaultrifle":60,
"weapon_carbinerifle":60,
"weapon_advancedrifle":60,
"weapon_bullpuprifle":60,
"weapon_compactrifle":120,
"weapon_mg":150,
"weapon_gusenberg":150,
"weapon_combatmg":150,
"weapon_sniperrifle":20
}
- weapon_sniperrifle - weapon hash name and number of cartridge
{
"hei_carrier":true,
"hei_carrier_distantlights":true,
"hei_carrier_int1":true,
"hei_carrier_int1_lod":true,
"hei_carrier_int2":true,
"hei_carrier_int2_lod":true,
"hei_carrier_int3":true,
"hei_carrier_int3_lod":true,
"hei_carrier_int4":true,
"hei_carrier_int4_lod":true,
"hei_carrier_int5":true,
"hei_carrier_int5_lod":true,
"hei_carrier_int6":true,
"hei_carrier_lod":true,
"hei_carrier_lodlights":true,
"hei_carrier_slod":true
}
- hei_carrier - IPL name and true - if load, false if unload