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AE2: terminals not showing items #5199
Comments
Can you please enable AE2 debug logging in the config file, retry and post your debug.log? Otherwise this is not really fixable |
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Find appliedenergistics2-common.toml (on both server + client btw), and set
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13:50:40.517 |
The debug log posted above appears everytime I try to access the network via any terminal, wired or wireless ones. |
Thanks, this helps a ton! |
Thank you! As I will be expecting a ton of help from you guys lol! |
We're already working on rewriting the Terminal UI and this issue will most likely be fixed by that (now that I see the error). |
Ok, thanks for the awesome work! |
Hi! I notice the new release but didn't see the change log addressing this issue, and it still remains to be fixed as i logged in after updating. Will this be addressed in the next update perhaps? |
This is going to be in the next alpha version since it's a full rework of the UI system that just happens to fix this problem too (along a lot of other stuff). |
I see, no worries, take your time and I believe it will be a fantastic alpha and release coming up |
Completely refactor all UI. Introduce JSON based definitions for screens (can be overridden in resource packs). Unifies fluid and item terminal UI code. Serializes item data from server->client using "share tags" (i.e. don't include the content of bags if they support that), and no longer synchronize capability data to the client. Use "serial numbers" to refer back to items on the server when a player interacts with items in terminals. This should fix #5083 "for good" while still using less network bandwidth. It should also fix #5199 because serialization of items into packets is rewritten and now uses a length-prefix, reducing the chance for corrupted packets due to very long item NBT data. Rewrote crafting status / network status to use custom packets rather than reusing the inventory sync packets. Also implements #3787, #3922 Also adds: Start using share tags / stop sending caps to clients, which should reduce bandwidth usage when opening terminals Consider missing items on "shift-clickicking" recipes into the crafting terminal from JEI Adds tooltip indicating which upgrades are compatible to the upgrade panel for various machines Adds information on how priority works to the priority screen Use standard slots for the player inventory, which should fix most inventory sorting mods moving the hotbar into the main inventory when sorting the player inventory within an AE2 screen. Add clickable "show recipes" areas that open the appropriate JEI category to the inscriber and grindstone
Hi! Any update on this issue? |
And did you update to the latest alpha? (Make a backup before!) Issues won't randomly fix themselves if you don't update... ^^ |
AE2 terminals not showing anything
Describe the bug
This in on a forge custom modpack and game version 1.16.5. Nothing show in any of the terminals, wired or wireless ones.
![2021-05-06_10 02 00](https://user-images.githubusercontent.com/83771257/117311862-99740180-ae52-11eb-8453-804bf3c2ff63.png)
![2021-05-06_10 02 14](https://user-images.githubusercontent.com/83771257/117311863-99740180-ae52-11eb-9e78-6aa523b14c2c.png)
![2021-05-06_10 02 19](https://user-images.githubusercontent.com/83771257/117311864-99740180-ae52-11eb-8598-590858b6cc96.png)
To Reproduce
ME controller, ME drive, storage cell, fluix cable, any but the interface terminal, supply power
Expected behavior
Items that I put in to the network should've poped up
Additional context
Environment
A list of the mods included:
Just Enough Items (JEI) (by mezz)
Toast Control (by Shadows_of_Fire)
Mekanism Additions (by bradyaidanc)
RFTools Base (by McJty)
MrCrayfish's Gun Mod (by MrCrayfish)
Just Enough Characters (by towdium)
Ender Storage 1.8.+ (by covers1624)
Storage Drawers (by Texelsaur)
MrCrayfish's Furniture Mod (by MrCrayfish)
AppleSkin (by squeek502)
SlashBlade (by flammpfeil)
Dungeon Crawl (by XIROC1337)
Better Ender Dragon (by Ricy41)
GraveStone Mod (by henkelmax)
Thermal Innovation (by TeamCoFH)
QuickSpawns (by itsmeowdev)
AE2 Extras (by tfarecnim)
QuickHomes (by itsmeowdev)
Chisels & Bits (by AlgorithmX2)
BetterEnd (Forge) (by Beethoven92)
QuickTeleports (by itsmeowdev)
Mowzie's Mobs (by bobmowzie)
Citadel (by alex1the1666)
XNet Gases (by Terrails)
SwingThroughGrass (by exidex)
Thermal Cultivation (by TeamCoFH)
Biomes O' Plenty (by Forstride)
Dynamic Surroundings (by OreCruncher)
Create (by simibubi)
Compact Machines (by davenonymous)
Mob Origins (by UltrusBot)
WorldEdit (by sk89q)
The Aether Reborn (by ImmortalDevs)
Mekanism (by bradyaidanc)
McJtyLib (by McJty)
YUNG's Better Caves (Forge) (by YUNGNICKYOUNG)
Sophisticated Backpacks (by P3pp3rF1y)
Mekanism Generators (by bradyaidanc)
Mekanism Tools (by bradyaidanc)
Milk All The Mobs (by Serilum)
Tool Belt (by gigaherz)
Ender Chested (by ModdingLegacy)
CodeChicken Lib 1.8.+ (by covers1624)
Better Weather - Seasons, Blizzards, and more! (by Corgi_Taco)
Thermal Foundation (by TeamCoFH)
inzhefop's Core (by inzhefop)
Effortless Building (by Requioss)
CoFH Core (by TeamCoFH)
Thermal Expansion (by TeamCoFH)
Obfuscate (by MrCrayfish)
Just Enough Resources (JER) (by way2muchnoise)
Cosmetic Armor Reworked (by LainMI)
Aquaculture 2 (by Shadowclaimer)
YUNG's Better Mineshafts (Forge) (by YUNGNICKYOUNG)
Collective (by Serilum)
Clumps (by Jaredlll08)
YUNG's Better Strongholds (Forge) (by YUNGNICKYOUNG)
Unity (by theCyanideX)
Off Hand Combat (by aya_shamelessmaru)
Mekanism Matter (by inzhefop)
Golden Hopper (by MrCrayfish)
MrCrayfish's Vehicle Mod (by MrCrayfish)
Fabric API (by modmuss50)
Alex's Mobs (by alex1the1666)
Unity: Dark Edition (by theCyanideX)
Applied Energistics 2 (by AlgorithmX2)
XNet (by McJty)
YUNG's API (Forge) (by YUNGNICKYOUNG)
Mouse Tweaks (by YaLTeR)
Origins (by Apace100)
Controlling (by Jaredlll08)
Ender Mail (by Chaosyr)
Placebo (by Shadows_of_Fire)
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