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Playable races

Johnathan edited this page Mar 19, 2024 · 13 revisions

Purpose

To add additional depth to the game for replayability and to provide more options for character customisation and experimentation, the player can select one of the playable races for their character when joining a world.

Races are simply a way to augment the existing core class-based system by allowing the user to start their character with a pre-defined set of feats already applied to the character, while additionally adding a bit of extra personal expression and some role-playing opportunity.

To add depth to the core AP requirement system (i.e. for spells) without introducing any additional systems or increasing complexity.

By offering an additional point in a single attribute for each race, this changes what spells & items are available to each class played with that race, which adds a range of extra options to consider when planning a character.

For example, a Human character with the class of either Warrior, Hunter, or Druid doesn't have any points in Enchanting, so doesn't get access to any spells that require 1 AP in Enchanting (or higher). But an Elf character gains +1 AP in Enchanting, so those same classes now have access to any spells that require 1 AP in Enchanting, in addition to any other classes that already have any amount of points in Enchanting also being increased by 1, potentially giving them access to even more options.

Human

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The beginner race that all players have access to from the start.

Feats:

  • Logging

Gives immediate ability to gather from the most abundant resource node (pine trees), and means that the team only then needs someone to have a mining feat for metal to then be able to access everything they need to be able to craft entry tier items (pine/iron) of all basic types (sword, shield, bow, arrows, staff).

  • +1 Dexterity AP

Mostly just to limit the range of spell options (since there are very few spells that have dexterity as an AP requirement) that are available to new players (who all start off as humans) to avoid overwhelming them. This bonus is particularly useful to new players as the first classes they get access to are the Warrior and Hunter, which both simply get one of their main focuses (ranged DPS) boosted by this bonus, while not adding additional complexity for them to manage at this early stage.

Dwarf

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Another beginner race, and the first to introduce a magic attribute related boost.

Unlocks when a game is finished as a Human.

Feats:

  • Mining
  • +1 Aurology AP

This opens up more options to minimal other classes (only Warrior and Hunter get access to any kind of aura spells with this race), which helps reduce the amount of new stuff they can be exposed to when playing this race when compared to human, and keeps those new things relatively simple as aura spells tend to be quite simple to use due to being passive and have easy to understand effects.

Orc

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TODO

Unlocks when a game is finished as a Dwarf.

Feats:

  • Berserker
  • +1 Cursing AP

Elf

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TODO

Unlocks when a game is finished as an Orc.

Feats:

  • Forager
  • +1 Enchanting AP

Serpis

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TODO

Unlocks when a game is finished as an Elf.

Feats:

  • ???
  • +1 Summoning AP
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