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generator.h
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generator.h
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#ifndef GENERATOR_H
#define GENERATOR_H
#include <Arduboy2.h>
#include "variables.h"
#include "draw.h"
/**
* @brief Initialize player and enemies
*/
void initGame(bool newGame);
/**
* @brief Initialize the player's position, size etc.
*/
void initPlayer(bool newGame);
/**
* @brief Kill all enemies for the beginning.
*/
void initEnemies();
/**
* @brief Destroy all supplies.
*/
void initBullets();
/**
* @brief Destroy all bullets.
*/
void initSupplies();
/**
* @brief Stop all explosion animations.
*/
void initExplosions();
/**
* @brief Generate a random star for the background.
*/
void generateStar();
/**
* @brief Generate random enemies with their strength based on the player's
* score and the number of enemies on the screen. May generate nothing.
* You may use this every second.
* TODO: Check if the room is free to place the new enemy.
*/
void generateEnemy();
/**
* @brief Create supply at the place where the enemy died.
* @param[in] x X-Coordinate of the destroyed enemy.
* @param[in] y Y-Coordinate of the destroyed enemy.
*/
void createSupply(byte x, byte y);
#endif