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Restructured changelog
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Kexanone committed Jan 1, 2018
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Expand Up @@ -12,81 +12,133 @@ Our versioning follows the guidelines set by [Semantic Versioning 2.0](https://s
## Change log

### v1.0.0
* Change: Loadouts attribute button now has the option to assign weapons either to the driver or the gunner (if the vehicle has a gunner slot). #116 and #128
* Change: Bootcamp module was added back.
* Change: Advanced CAS module now attaches to an object.
* Change: Custom Modules have been reduced to 50 (0 to 49).
#### Modules
##### New
* Supply Drop. #158
* Hide objects. #179
* Object rotation. #151
* Set TFAR frequency. #156
* Arsenal removal. #200
* Side relation change. #130 and #149
##### Revised
* Advanced CAS:
- Feature: Attaches to objects.
* Artillery fire:
- Change: Replaced combo box by text box.
* Suppressive fire:
- Feature: Option to select what weapon AI should fire
- Fix: AI now should aim first and fire after. #188
* Mines/Explosives:
- Feature: Created mines should now randomly orient themselves.
* Spawn units (reinforcement):
- Feature: The faction of the group can be different from the transport vehicle. #145
- Fix: should be more stable overall and makes use of caches. #145 and #66
* Create LZ:
- Fix: Wrong localization string.
* Arsenal modules:
- Feature: Added partial ACE 3 Arsenal compatibility. #200
- Fix: Fully reworked, fixing some long lasting issues and performance improvements. #200
- Fix: Side Arsenal modules didn't work previously. #167
- Fix: Create Custom Arsenal not adding wanted items. #200 and #196
* Garrison (instant):
- Feature: Radius and "inside only" options.
- Fix: Units could not be rotated individually by Zeus.
* Change ability:
- Feature: Added Mine Detection ability. #199
* Switch Unit:
- Fix: Curator should now be able to breach breachable doors. #178 and #211
- Fix: Notifications were overlapping when he picked up an intel. Curator receives and logs the message when he returns back to the interface.
- Fix: Players couldn't get out of Switch Unit when they had a different keybinding than the default one. #177
- Fix: As the issue above cannot be fully resolved, a "Release UAV controls" action is now available in the action menu. #177
- Fix: Now retains voices and faces. #157
- Fix: Goggles should no longer disappear. #209
* Remote control:
- Fix: Curator should now be able to breach breachable doors. #178 and #211
* Promote to Zeus:
- Fix: Wrong localization string.
* Turret optics:
- Fix: Missing localization string
* Spawn effects:
- Feature: Spawn fire. #137
* Set date:
- Fix: Module was broken. #152
- Fix: Spam the .rpt log.
* Create Mission SQF:
- Fix: Didn't retain simulation settings. #169
* Toggle lamps:
- Fix: Now works in a dedicated server environment. #152 and #155
* Hide Zeus:
- Feature: Zeus eagle is hidden as well and "Player has ascended as Zeus" notifications does appear.
* Execute code:
- Change: Last piece of executed code will be saved in the user's profile from the Execute Code module.
- Fix: Execute Code module's JIP mode now works. #152 and #155
* Add/remove editable objects:
- Fix: Count now should be correct. #170
* Create teleporter:
- Fix: Spawned the pole even if the Cancel button was pressed. #203
* Custom modules:
- Change: Custom Modules have been reduced to 50 (0 to 49).
* Bootcamp:
- Change: Was added back.
* Vanilla objective modules:
- Side restrictions have been removed. #60 and #215
#### Attribute windows
##### New
* Toggle the engine of Vehicles.
* Data Link and Radar Emission control for AI vehicles. #77
##### Revised
* Loadouts attribute button:
- Feature: Option to assign weapons either to the driver or the gunner (if the vehicle has a gunner slot). #116 and #128
* Ammo slider:
- Fix: Now assigns weapons to the last selected weapon owner. #116 and #128
- Fix: Caused issues for Dynamic Loadout vehicles, that resulting in losing access to the weapon. #212
* Headlight/Searchlight:
- Fix: Produced a suspension error. #202
* Group names:
* Fix: Now broadcasted to all players. #153
#### Key-bindings/mouse
##### Revised
* Deep copy and paste:
- Change: Retains, goggles, ranks, faces, voices, voice pitches, names, name callsigns and skills.
- Change: Assigns dynamic loadout weapons if possible to the gunner.
- Change: Retains fuel for vehicles.
* Eject / Paradrop:
- Feature: Drops vehicles/crates from vehicles (Apex vehicle in vehicle feature).
* Countermeasure:
- Feature: Works with multiple selected units. #161
- Fix: Did not work with >1.70 version planes and helicopters.
- Fix: RHS smoke grenades were not supported (thanks to RHS team).
* Mouse:
- Feature: When a vehicle/crate is dragged on top another vehicle, it gets loaded if possible.
- Feature: When a vehicle/crate that is loaded or sling loaded is dragged on top the transport vehicle, it gets detached.
#### Waypoints
##### Revised
* Fastroping:
- Fix: Resolved missing key string if ACE was not preset. #224
* Paradrop:
- Feature: Drops vehicles/crates from vehicles (Apex vehicle in vehicle feature).
#### Other
* Change: Added different types of new module icons. #165
* Change: Execute code panel will always appear in singleplayer.
* Change: Deep Copy and Paste retains, goggles, ranks, faces, voices, voice pitches, names, name callsigns and skills.
* Change: Deep Copy and Paste assigns dynamic loadout weapons if possible to the gunner.
* Change: Deep Copy and Paste retains fuel for vehicles.
* Change: On Zeus launch, intro hint will only be shown once.
* Change: Last piece of executed code will be saved in the user's profile from the Execute Code module.
* Change: Arsenal modules have been fully reworked, fixing some long lasting issues and performance improvements. #200
* Change: Using the Fire Mission module, now Curator can specify the number of rounds fired.
* Change: Spawn Units module: the faction of the group can be different. #145
* Change: Options for the instant garrison module #37.
* Change: Russian translation overhaul (by @unhappytroll and @Victor9041). #192
* Change: Side restrictions for vanilla modules have been removed. #60 and #215
* Feature: Object rotation module. #151
* Feature: Data Link and Radar Emission control for AI vehicles. #77
* Feature: TFAR Set frequency module. #156
* Feature: Side relation change module. #130 and #149
* Feature: Zeus watermark when pressing backspace is now replaced by our own custom one (configurable in CBA). #147
* Feature: Debug logging is now available as an option in CBA addon settings.
* Feature: Debug logging function Achilles_fnc_log (only logs when activated in CBA).
* Feature: Feedback function for the Curator - Achilles_fnc_showZeusErrorMessage, which works similarly to Achilles_fnc_showZeusMessage, but adds a failure sound.
* Feature: Warning text appears from a Suicide Bomber when he goes into attack mode.
* Feature: Supply Drop module. #158
* Feature: Hide Objects module. #179
* Feature: Debug Mode is available in Addon Options. It also allows adding all objects in the mission (including logics!).
* Feature: Launch Countermeasures works with tanks, cars, boats, helicopters. #161
* Feature: Option to toggle the Engine in Vehicle's attribute options.
* Feature: Added module to spawn fire under the Spawn Effects tab. #137
* Feature: Zeus eagle and "Player has ascended as Zeus" notifications have been removed when using the Hide Zeus module.
* Feature: Arsenal Removal module. #200
* Feature: Added Mine Detection ability to the Change Ability module. #199
* Feature: Added Tac-Ops music event tracks to the Play Music module. #193
* Feature: Option to select what weapon AI should fire when using the Suppressive Fire module.
* Feature: Added partial ACE 3 Arsenal compatability with the Arsenal modules. #200
* Feature: Created mines should now randomly orient themselves.
* Fix: Wrong localization string for Create LZ module.
* Fix: Group names are now broadcasted to all players. #153
* Fix: Ammo slider now assigns weapons to the last selected weapon owner. #116 and #128
* Fix: Switching tabs while searching in a "create tree" (Zeus interface) led to loss of a side in certain cases.
* Fix: When parachuting units, the function now works as intended. #127
* Fix: Server-side .rpt spam was fixed. #107
* Fix: Side Arsenal modules didn't work previously. #167
* Fix: Create Mission SQF didn't retain simulation settings. #169
* Fix: Missing localization string for Turret Optics module.
* Fix: Notifications were overlapping when a remote-controlled unit (using the switch unit module) picked up intel. Curator receives and logs the message when he returns back to the interface.
* Fix: Players couldn't get out of Switch Unit when they had a different keybinding than the default one. As this issue cannot be fully resolved, a "Release UAV controls" action is now available in the action menu. #177
* Fix: Wrong localization string for Promote To Zeus module.
* Fix: Countermeasures and smokes for units and vehicles using the (default) C key, will now work with multiple units selected. #161
* Fix: Countermeasures now work with >1.70 version planes and helicopters. #161
* Fix: Set Date module was broken. #152
* Fix: Execute Code module's JIP mode now works. #152 and #155
* Fix: Toggle Lamps module now works in a dedicated server environment. #152 and #155
* Fix: Set Date module would spam the .rpt log.
* Fix: Switch Unit module now retains voices and faces. #157
* Fix: Debug console now works if debug console is enabled for specific players by UID. #187
* Fix: German entry for string table is fixed (by @shukari).
* Fix: Modifying the status of the headlights using the attribute panel would produce a suspension error. #202
* Fix: Create Teleporter module now takes into account if the Curator pressed the Cancel button and now doesn't spawn the pole. #203
* Fix: Removed duplicate string table keys.
* Fix: Copy to Clipboard module now works if the text is larger than the format engine command limit.
* Fix: Achilles creating dependencies. #200 and #120
* Fix: Create Custom Arsenal not adding wanted items. #200 and #196
* Fix: When using the Suppressive Fire module, AI now should aim first and fire after. #188
* Fix: Added or Removed object count now should be correct. #170
* Fix: Spelling mistakes in the Field Manual and hints (by @MaliceGFS and @ItsNoirLime). #222 and #217
* Fix: Achilles and Ares base modules were added to Zeus for modification. #225 and #219
* Fix: Spawn Units module should be more stable overall and makes use if caches. #145 and #66
* Fix: When using the Switch Unit module, goggles should no longer disappear. #209
* Fix: Suspension errors would spam the .rpt log from the Set Date module.
* Fix: Curator should now be able to breach breachable doors when using the Remote Control or Switch Unit modules. #178 and #211
* Fix: Resolved missing key string if ACE was not preset for Fastroping waypoint. #224
* Fix: Ammo slider caused issues for Dynamic Loadout vehicles, that resulting in losing access to the weapon. #212
* Code optimization, cleanup and fixes - #163 and #181 - Thanks to Victor9401, Dedmen and NeilZar!

### v0.0.9c
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