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SotA clarifications and prose edits. (wesnoth#6168)
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* SotA S6 Provide better tomato surprise hint. (fix wesnoth#6120)

* SotA S2 Add objective note about guardhouse. (fix wesnoth#6121)

* SotA S4 Add objective note. (fix wesnoth#6123)
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max-torch authored and Asheviere committed Feb 18, 2022
1 parent b194e56 commit 113f28a
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Expand Up @@ -573,7 +573,7 @@ of Healing"
# This puts images of the two units next to each other,
# scaled to the same size:
image=story/black-background.png~BLIT(portraits/undead/archer.png~SCALE(180,180),6,25 )~BLIT(portraits/undead/skeleton.png~SCALE(220,220),187,0)~CROP(0,0,376,205)~SCALE(171,93)
message= _ "You can now recruit skeletons and skeleton archers!"
message= _ "You can now recruit skeletons and skeleton archers! You will lose this ability if the guardhouse is retaken by the guards!"
[/message]
[set_variable]
name=can_recruit_skeletons
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Expand Up @@ -259,6 +259,9 @@ The journey started well enough, but on the dawn following our departure, the wi
[note]
description= _ "You can recruit from anywhere on the two highest decks."
[/note]
[note]
description= _ "Player and Enemy units can move between the surface and the interior of the ship via stairs."
[/note]
[note]
description= _ "Barrels act as villages."
[/note]
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Expand Up @@ -250,7 +250,7 @@ I was so sure I had the answer! I was wrong. I wanted to believe that I was imag
[/delay]
[message]
speaker=Ardonna
message= _ "If there is one bat, there are certainly more. We should be careful."
message= _ "If there is one bat, there are certainly more. We should be careful. It would be foolish to explore this cave alone."
[/message]
[/event]

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