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SotA S04 Becalmed: Add note that the player can move between decks #6123

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max-torch opened this issue Sep 27, 2021 · 0 comments · Fixed by #6168
Closed

SotA S04 Becalmed: Add note that the player can move between decks #6123

max-torch opened this issue Sep 27, 2021 · 0 comments · Fixed by #6168
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Campaign (any) Deprecated tag, replaced with separate tags for each mainline campaign Enhancement Issues that are requests for new features or changes to existing ones. Prose Issues with prose text for the game.

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@max-torch
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Text Issues: Typos, grammar mistakes, suggested improvements

  • English

  • Secrets of the Ancients S04 Becalmed

Issue

When you first play the scenario, when the movable hexes of a unit are highlighted, you might not think to check that there are also movable hexes at the lower deck and later be surprised that the enemy is popping out of the stairs (it happened to me). More likely to occur in small resolutions or zoomed and small screens, where you don't see the lower deck on screen.

  • Please quote the text verbatim. You can use **bold** to point out the mistaken part:
    The scenario objectives have the following notes:
            [note]
                description= _ "You can recruit from anywhere on the two highest decks."
            [/note]
            [note]
                description= _ "Barrels act as villages."
            [/note]
            [note]
                description= _ "Right-click to simplify the ship graphics."
            [/note]
  • (optional) What do you propose to change the text to?
    Add one more note that says
            [note]
                description= _ "Player and enemy units can move between lower and upper decks of the ship through the stairs. "
            [/note]

Reference Image

At the default zoom level, player will not see that there are highlighted movable hexes at the lower deck unless they scroll down.
image

@max-torch max-torch added the Prose Issues with prose text for the game. label Sep 27, 2021
@Wedge009 Wedge009 added Campaign (any) Deprecated tag, replaced with separate tags for each mainline campaign Enhancement Issues that are requests for new features or changes to existing ones. labels Sep 27, 2021
max-torch added a commit to max-torch/wesnoth that referenced this issue Oct 6, 2021
Tells the player that they can move between the surface and the interior of the ship.
@Wedge009 Wedge009 linked a pull request Oct 6, 2021 that will close this issue
nemaara pushed a commit that referenced this issue Oct 7, 2021
* SotA S6 Provide better tomato surprise hint. (fix #6120)

* SotA S2 Add objective note about guardhouse. (fix #6121)

* SotA S4 Add objective note. (fix #6123)
Wedge009 pushed a commit that referenced this issue Nov 10, 2021
* SotA S6 Provide better tomato surprise hint. (fix #6120)

* SotA S2 Add objective note about guardhouse. (fix #6121)

* SotA S4 Add objective note. (fix #6123)

(cherry picked from commit 750d545)
Asheviere pushed a commit to Asheviere/wesnoth that referenced this issue Feb 18, 2022
* SotA S6 Provide better tomato surprise hint. (fix wesnoth#6120)

* SotA S2 Add objective note about guardhouse. (fix wesnoth#6121)

* SotA S4 Add objective note. (fix wesnoth#6123)
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Campaign (any) Deprecated tag, replaced with separate tags for each mainline campaign Enhancement Issues that are requests for new features or changes to existing ones. Prose Issues with prose text for the game.
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