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(ready) minor adjustments, additions and fixes (#489)
* Minor adjustments copied from crafting branch: - GetFullFilename() at save.h - v2() now grantedly initializes as 0,0 - festring bugTrackInvalidChars() in dbgmsg mode only - better FPS positioning - game::IsQuestItem() to avoid coded multiplicity - new option IsAllWeightIsRelevant() to prevent item stacking with different weights - new option IsShowVolume() for items in cm3 - item.h AddContainerPostFix() to let know how full a container is - materials.h GetSpoilCounter() CalcNewSpoilLevel() to avoid coded multiplicity - traps.h GetRemoveTrapModifier() TryToTearDown() for reusing outside this class - offer to gods now remember position to help on doing it many times - wishing now remembers previously typed - better eclipse syntax highlight helper - DBGBREAKPOINT * auto merge... oops * wizard autoplay: expectedly fixed getting route target stuck on OLTerrain where the player cant move. * magic mushroom max active AI now extended to carnivorous plants too * wiz autoplay: improved praying conditions; * wiz autoplay: WIP improving praying conditions; * wiz autoplay: improved praying conditions;
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