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update README
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Atwood Deng committed Feb 22, 2018
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20 changes: 0 additions & 20 deletions LICENSE

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175 changes: 175 additions & 0 deletions LICENSE.md

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82 changes: 81 additions & 1 deletion README.md
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# Journey Sand
A Unity project to remake the scene in Journey.

![Screenshot](Images/Title2.jpg)
********

A demo image for the scene in the project :

![Screenshot](Images/Title2.jpg)

The reference scene from Journey :

![Screenshot](Images/ReferenceImg.jpg)

(Image Source: GDC Vault 2012 - https://www.gdcvault.com/play/1017742/Sand-Rendering-in)

******

## Diffuse

A modified Oren Nayar model is used here:

![Screenshot](Images/Diffuse.jpg)

******

## Height map(Normal map)

The terrain is separated into X-direction and Z-direction.

![Screenshot](Images/NormalXZ.jpg)

Normal map in X and Z direction is applied to different orientations.

![Screenshot](Images/NormalXZSmooth.jpg)

TBN convert the normal to correct direction

![Screenshot](Images/NormalDetail.jpg)

The overall effect :

![Screenshot](Images/Normal.jpg)

******

## Specular

I'm using a basic Blinn model in the specular effect.

![Screenshot](Images/Specular.jpg)

******

## Glitter

Not 100% sure about the noise function. Here is a fake effect to simulate the one in Journey.

![Screenshot](Images/Glitter.jpg)

![Screenshot](Images/GlitterEffect.jpg)

******

## Post Effect

The result without any screen-base effect:

![Screenshot](Images/Post1.jpg)

Add Bloom: (Post Processing Stack)

![Screenshot](Images/Post2.jpg)

Add Tone map and LUT :(Post Processing Stack)

![Screenshot](Images/Post3.jpg)

Add Sharpen and saturation : (Beautify https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/beautify-61730)

![Screenshot](Images/Post4.jpg)

## License

[![License: CC BY-SA 4.0](https://img.shields.io/badge/License-CC%20BY--SA%204.0-lightgrey.svg)](https://creativecommons.org/licenses/by-sa/4.0/)

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